LEGO GM-less Roleplaying Playset for All Ages
General rpg
template.
Concept: meh
System: meh
Execution: Ok
Verdict: meh
LOADING READY RUN
Great
premise and a functional (if generic) system. Steps up a rank on presentation.
Concept:
Good
System: Ok
Execution:
Excellent
Verdict:
Good
Labrynth
Creepy
exploration with an interesting idea in GM duties being allocated in regard to
proximity. Like many mazes, it doesn’t actually seem to go anywhere.
Concept: Ok
System: Good
Execution:
Ok
Verdict: OK
Lacrimae Rerum
Rather
depressing little game which is pretty much a study in disappointment and
failure. Effective, but not a lot of fun, and that’s the entire point.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Ladies Night – a game of supernatural romance
2d6 rpg
about female supernaturals, but the theme is purely cosmetic.
Concept: meh
System: meh
Execution: meh
Verdict: meh
Last Cigarette
No review
for this game as it was written by this reviewer. If pressed, I’d maybe give it
no better than a Good verdict, possibly Ok.
Concept: -
System: -
Execution: -
Verdict: -
Laughter or a Lit Flame: A Hack of Renga
Literary
game, based on Japanese renga poetry (haiku and waki,) illustrated perfectly
through the rules presentation.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
Lawsuits & Litigators
Cute idea
about adding rules to a game session, but why all the grandstanding if the dice
are just going to resolve the argument anyway?
Concept:
Good
System: meh
Execution:
Ok
Verdict: OK
Legendary Heroes
Card game of
stealing victory points.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Let Me Live
Dark little
improv game where you have to convince the arbitrary Judge of why you deserve
to live. Not sure if this is meant to be done with fake personalities/memories
or real ones.
Concept:
Good
System: meh
Execution:
Ok
Verdict: OK
Let’s Eat Kevin!
Hilarious
little argument game where the devil’s advocate just doesn’t want to get
gobbled up. A simple idea, but so good!
Concept:
Great
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Liar
Controversial
game in that the other player doesn’t know a game is happening. Studies the
process of white lies and the morality of them, but it really shouldn’t be a
game. The important questions at the end show that the designer is aware of the
ethical issues involved.
Concept:
Flawed
System:
Flawed
Execution:
Good
Verdict:
Flawed
Liber Mortis Palace
Game of
chance with an undead theme.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Lighthearted Friend
Another
anagram game and a sequel to Jack the Ripper, but for adults only. Though a bit
naughtier than Jack, it has the improvement of having to guess the content of
the original sentence, which is a fun twist.
Concept:
Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Limbo, the otherworld
Nice
underworld setup with a fun hide-and-seek mechanic, but then stalls.
Concept: Ok
System: Good
Execution:
meh
Verdict: Ok
Lineage
Step by step
character creation of a family line for use with your choice of storytelling
device. Solid.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Little Magic Shop
Collaborative
magic item creation. Useful tool and possibly very amusing.
Concept:
Good
System: Good
Execution:
Great
Verdict:
Good
Living With Humans
Balance the
mundane and mythic sides of your life. D6 mechanic with stats that get out of
control.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: OK
Lock Stock and Two Smoking Coffins
A
performance game where you have to pick Dracula through a “tell” but I can’t
for the life of me work out how the game is meant to work. How do “tells” work?
Concept:
Good
System: Ok
Execution:
meh
Verdict: OK
Long is the Way, and Hard
Two player
bidding game for the fate of a mortal’s soul.
Concept:
Good
System: Ok
Execution: meh
Verdict: Ok
Looking for new recruits!
Star
Trekkin’ redshirts just keep dying. Important rules for death placed in the
Author Comments section, which is unfortunate, and the game loses points on
that.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Lorfea: tiny kingdom, BIG problems
Character
web style of world creation where ganging up on an enemy is the way to beat
them. Could be worked on to get great results.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Love Language
Simplistic
storytelling where you need to achieve three important character arcs. The
actual “traits” are quite good elements to build a character on. Could be the
basis of a great narrative game, but isn’t one yet.
Concept: Ok
System: Good
Execution:
meh
Verdict: OK
Love is Pain, Dearest
Love
triangle storytelling based on the colours made from mixing food dye. A wacky
idea, but the scene prompts make it work. Really sweet.
Concept:
Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Lovecraft Lightest
Call of
Cthullu mega-lite.
Concept: meh
System: Ok
Execution:
meh
Verdict: meh
MECHANICAL ORYX
Evocative
rpg of robot relics. Nice mechanic where being nasty is easier than being kind,
and doubles on a roll creates difficulties.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Magic for Sanity
2d6 system
that lives up to the title; roll above your Humanity to cast spells, below it
to do mundane stuff.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Magical Elemental Girls Excel!
College
superstudent shenanigans where the elemental powers are based on the periodic
table and not antiquated mysticism. Much, much more can be done with the idea,
but this is a good start. I hope the designer builds on this premise. The
system also holds up.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Magical Spaceship Adventures
PbtA Spelljammer.
Concept: Ok
System: meh
Execution:
Ok
Verdict: meh
Magistrate Maggie
Judge Judy
party game with a lot of silliness done in a very clever way. Maggie’s ability
to detect lies is wonderful!
Concept:
Great
System:
Excellent
Execution:
Great
Verdict: Excellent
Manic pixie dream girl
Short, sharp
and self-admittedly nasty little game about a downright horrid relationship
dynamic. Hidden abilities and objectives keeps everyone on their toes.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
Many Players, One Adventurer
Take turns
to control the adventurer until you achieve your hidden goal.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: OK
Marked
Draw magic
symbols on your arm to combat your opponent. A great idea, but rather
subjective, and no real reason to attack at all.
Concept:
Great
System: Ok
Execution:
meh
Verdict: OK
Mashup
Genre-collision
setup with a nifty explanation as to what to do when primary player or not.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Maslovmania
Based off
the idea of fulfilling Maslow’s hierarchy of needs. The hidden turn idea is
promising, but I’m really not sure how well the game would work in practice.
Concept:
Good
System: Ok
Execution:
Good
Verdict: OK
Masters of the universe
A purely
luck-based system lies at the heart of a game designed to illustrate the
ridiculousness of a luck-based reality. Theme and system match perfectly, and
the “praising” is the icing on the cake.
Concept:
Excellent
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Maximum Efficiency
Possibly
meant to be titled “Maximum Inefficiency,” the game adds a die roll to what
could be simplified as “come up with the most ridiculous solution to a
problem.”
Concept: meh
System: meh
Execution:
meh
Verdict: meh
McMurdo Station Interns
Drama in
Antarctica with a drinking-game plugged on a hat draw. But does taking a drink
overcome the problem?
Concept:
Good
System: Ok
Execution:
Good
Verdict: Ok
Measured in Cups
Relationship
story shortened into the time it takes to drink some tea. Not quite as good as
te other “tea games.”
Concept: Great
System: Ok
Execution: Good
Verdict:
Good
Meddling Kids
Kid
detectives to the rescue. Run of the mill task system, but the random mystery
chart is really good.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Medium Heavyweight
Great
premise, with ghostly gamblers controlling a boxer. The hidden action cards and
majority-rules mechanic both work well. The player politics between rounds
could be thrilling. With more hit points and players, this could be up there
with Werewolf/Mafia.
Concept:
Excellent
System:
Excellent
Execution:
Great
Verdict:
Excellent
Melody & Memories
Troubadours
revenge! Collaborative Q&A of the background is more fun than the
card-based core mechanic.
Concept: Good
System: Ok
Execution: Good
Verdict: Ok
Meltdown – Your Last Battle
Draw water
out of a glass of melting ice to increase your die-size. Should have a theme
about ice wizards or snow giants or something. The die mechanic left me cold
(hurr hurr) but the ice thing is pretty cool (I’ll stop.)
Concept: Ok
System: Good
Execution:
Good
Verdict:
Good
Mementos: A journey to the subconscious
Inception-esque
psyche-delve where the target numbers don’t change but the number of dice do.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Memoriam Ignis
Wizards
sacrifice memories for power. Literally burning away parts of your character
sheet is a great mechanic, and fits well with many other flame-based ideas in
this year’s entries. Just needs a slight more direction for the Spellmaster.
Concept:
Excellent
System:
Great
Execution:
Great
Verdict:
Great
Memories
Elderly
sufferers of dementia deal with the loss of their memories. Subverts regular
improv storytelling by not allowing previous statements to be built on, to an
extent.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Memory Palace: a character study in reverse
Use a book
and a room to illustrate the memories of a person. A simple idea, but an
effective one. The designer offers a lot of creative freedom, but enough form
to guide you.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
Mercenaries from Anyworld
Go anywhere,
do anything, roll positive die, subtract the negative die, add stat, beat 0 to
succeed.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Meta Game: Universal RPG Supplement
Universal
rpgs are all about the system, so they need to be really good. Though the core
mechanic here isn’t really good, there are some interesting metagaming effects
(such as forcing the GM to show their hidden rolls.)
Concept: Ok
System: meh
Execution:
Ok
Verdict: meh
Mic Drop
Social media
game following a rock band’s most disastrous tour ever. Quite entertaining and
could be easily expanded into sequels (next album tour, greatest hits, etc.)
Simple and effective.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Micro Kittens
Kittens try
to get adopted. Die allocation method.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: OK
MicroCrunch Universal RPG
Mainly
combat mechanics. Roll 3 or under to succeed; the worse the difficulty, the
higher the dice.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Might Makes Right: Muscle Marines in Space
Meathead
space-marines where you arm-wrestle the GM. More clever than it appears.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
MiskatonicU
College
drama-comedy with a Lovecraft slant, of course. You get to make your own
classes, which is nice.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Modern Olympus
American
Gods-esque death match. The choices for modern portfolios are frequently
bizarre. D6s.
Concept: Ok
System: meh
Execution:
Ok
Verdict: meh
Momento
The story of
objects and how they all came together. Competitive storytelling in that you
need to vote for best storytellers at the end.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: OK
Monikers & Masks: The Super Day-Saving RPG
Superhero
and villain charts for random character/villain creation which you could port
to any supers game you want. The charts are actually really good, but the system
thrown on at the end is less exciting.
Concept: Ok
System: Good
Execution:
Great
Verdict:
Good
Monster Slayer Academy
D6 success
counting system, some basic ideas, and off you go. Better take some Tracking or
you won’t have much of a game.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Monster’s Baby Walker
Unfortunately
the author’s English isn’t quite able to properly convey what seems to be a
fascinating idea about a person reborn as a monster.
Concept:
Good
System: none
Execution:
Flawed
Verdict:
Flawed
Monstrositea
Conversation
game about charming monsters. A funny idea.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Moth
Sweet little
movement game perfect for dance or drama classes.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Mother nature called
Spirit
animal politics. Nicely presented.
Concept:
Good
System: Ok
Execution:
Good
Verdict:
Good
Moving On
Simple
little ghost rpg with the nasty little twist that you’re trying to sabotage
your fellow ghosts, though the endgame isn’t consistent with that concept.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Murder is Simple
Gumshoe
drama where working together helps (though I think working alone fits the
classic misanthropic noir detective better.) Nice moveset, though.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Muscle/brains/gut
SPR mechanic
where ties escalate the eventual result, which is neat. Neanderthal setting.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Musical Mages
Use a song
title, artist, and album to create a spell, wizard, and experience. Really
cool, but I advise a house rule against greatest hits albums.
Concept:
Great
System:
Excellent
Execution:
Great
Verdict:
Great
My Alibi
Murder
mystery with players stating alibis, but the rules regarding item cards don’t
seem to work (how can you deal three to each player when there are only as many
as the players plus one?) Endgame is a little confusing, even after several
reads.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
My Imaginary Friend
Lovely
little piece about childhood and imagination. The three player dynamic is a
treat, and calling dibs on narrative control gains traction when you’ve got to
use it immediately or lose it.
Concept:
Great
System: Good
Execution: Great
Verdict:
Good
Myrathine
A pitch for
a one-player rpg. The whole plotline is laid out, and the ideas are really
quite good. Full of spoilers. Requires you bring your own system.
Concept:
Great
System: meh
Execution:
Ok
Verdict: Ok
Mystery Mansion of the Mad Wizard
Board game
with cards and a few d6s. The narrative elements seem optional.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
NATURE PLANET
Documentary
crew shenanigans where failing results in bloopers, which is very funny. But
the d8 mechanic is tired and it seems a lot more fun to play the Host than the
Cameraman.
Concept:
Great
System: meh
Execution: Ok
Verdict: Ok
NO TIME: A GAME ABOUT FAILURE
Tension
simulator where you need to allocate resources to tasks as a team. Not sure if
this is meant to be a fast game or a long one. Needs just a touch more focus.
Concept: Ok
System: Ok
Execution:
meh
Verdict: meh
Nakama: A Card Game of Magical Girls
Card game
where four princesses beat up monsters. Seems like the players will always end
up victorious. (Side note: when designers mention songs in their notes I make a
point of listening to them. This one was enjoyable.)
Concept: Ok
System: meh
Execution:
Ok
Verdict: meh
Naming and Alchemy
A board game
at heart, this game requires tiles not explained nor supplied with the
document.
Concept:
Good
System:
Flawed
Execution:
Flawed
Verdict:
Flawed
Nathan
Isolated
cabin horror tropes with a whole heap of cool mechanics and ideas, but the end
result is a bit unfocused. The individual components are wonderful, though.
It’s a shame because I really want this to work, but it’s one good edit and
playtest off the mark.
Concept:
Great
System: Good
Execution:
Ok
Verdict: Ok
Never Say Die
D6 rpg with
assisting mechanics.
Concept: meh
System: Ok
Execution: meh
Verdict: meh
Night clubbing
The more
drinks you drink, the harder the difficulty and the worse the consequences.
Sadly not about clubbing night monsters with baseball bats L
Concept: meh
System: Ok
Execution:
Ok
Verdict: meh
Nightblind
Clever
little game where the GM can lie, but can also be called out on it. If the
player is wrong, they take on GM duties. The mechanics fit the theme perfectly.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Excellent
No Coincidence
Almost a
Doomed Pilgrim hack of lonely travelers with a Dark Tower edge. The final
showdown is simple but tense. Very nice.
Concept:
Great
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
No Mistakes, Only Deeper Plans
Heist game
where everyone wants to be the sole profiteer. Jumping between planning and
execution is cute, and the fact that failures are always part of the plan is
excellent. But how do the bonuses you get on a 10+ work?
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
No set
Players
write aspects of a culture or race on paper, the papers are randomly allocated,
start roleplaying. Very little focus or direction other than “keep it
beautiful.” Insert favourite system.
Concept: meh
System: meh
Execution:
Ok
Verdict: meh
No…. your friends
Dinner party
game of social signals and guessing cues. Fun for the length of a meal, as
intended.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Normaleware
Android
infiltration rpg with an interesting way of programming available actions. Lot of good thematic mechanics working
together well. Bravo.
Concept:
Good
System:
Great
Execution:
Excellent
Verdict:
Great
Oathbreakers: Deviant Warlocks
Token
manipulation game with candles, but nothing really seems to be anything other
than cosmetic. Best part is announcing at the start what social norm you broke.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Of Light
Word game of
revitalizing a dying god. Not being able to repeat key words is a great
concept, but the die randomizer isn’t as exciting (though it isn’t egregious,
either.) The candle is thematic and appropriate.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Office Party
Party
simulator with the great rule that the boss is the player who brought the most
booze, but the horrible rule that they get to drink the least of it. The d20
mechanic does little for me.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Olympian Courts, Mortal Woes
Another 200
character rpg. A Greek god framework for petitioning the gods to make amends
for their ways. Like the other 200 character games, you need to fill in a lot
of blanks, but this is one of the better pitches of them.
Concept:
Great
System: Ok
Execution:
Good
Verdict:
Good
On Cuddling Dragons: A Primer for Beginners
AHAHAHAHAHAHA!
One person plays a perfectly un-cuddly dragon; the other tries to cuddle them.
Game recommends taping bulky and awkward things on your dragon beforehand.
Brilliant!
Concept:
Excellent
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
On Divining Oneirography
Use
automatic drawing to discover the location of a lost dreamer. A relaxed
“interpretation game.” Letter format is lovely.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
On the seventh day Gods had finished…
Divine
world-creation game where you are constantly helping another God, but you still
want to win. A couple of unanswered questions about pedantic game details
remain (how do I award myself points fairly, how do we select random Gods,
etc.)
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
One Last Job
Card and
dice game themed around a heist. End condition requires certain cards to have
been played.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
One-Night Stand
Observations,
expectations, and desires are challenged and tested between first-time lovers.
A mature game which could be plugged on to other dramatic systems. The d4 might
be a little too random, but it gives direction, at least.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Only One Shall Win
A
Zelda-esque theme disguises a cunning little game where everyone wants to land
the final blow on an enemy, though too much in-fighting might see everyone
dead. Could be fun once or twice, but the simple tactics might be exhausted
quickly.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
Open Mic Dungeon Night
Create
rhyming spells to overcome challenges.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Operation: Doomed
Tense game
of dice stacking where a collapse can end in doom. Has obvious parallels with
Dread, but stands on its own merits. The chart for penalties is a great touch.
Doesn’t use the classic board game Operation, which is a slight shame.
Concept:
Good
System:
Great
Execution:
Great
Verdict:
Great
Operation: Dragon Hunt
National
Parks teams of dragon hunters. The system is a little obtuse, largely relying
on a chart, and a bit of a trudge to read. Not particularly inspiring. Also
doesn’t involve the classic board game Operation, much to my disappointment.
Concept: Ok
System: meh
Execution:
Ok
Verdict: meh
Opposystem
Lovely
character creation method where for every strength your character has another
character must take its opposite, forcing the team to collaborate. The die
system alongside it is simple, but perfectly fine (rolling three dice and picking
the middle seemed weird at first, but the idea has grown on me.)
Concept:
Good
System:
Great
Execution:
Good
Verdict:
Good
Order of St. Aloysius
Nice to see
some unusual attributes in this monastic game, where Christian virtues are key
to success. The balance of the virtues is nice, but I would like to see some
examples of problems. And what stops a player creating problems specifically
designed to take advantage of a monk’s weaker traits?
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Other Lives
Card-suits
symbolize themes, you build the story to… suit.
Concept: meh
System: Ok
Execution:
meh
Verdict: meh
Our Ancestor’s Secret Wars
A random
character creation mechanic, but the true highlight here is the pitch; tech
families competing and collaborating to counter ancient threats. Reminds me a
lot of Mage; the Ascension, but has a mood of its own.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Our House will Survive
Noble Houses
compete for prestige and power, but it all comes down to d6 rolls. The key
resources (Knights, armies, etc.) have little explanation or guidance.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Our Last Summer
Coming of
age drama with an excellent blind-draw mechanic using a pack of M&Ms. This
is how to pull off a game with a blind-draw! And I’m a sucker for edible games.
Concept:
Great
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Our Precious Ghost
Telling the
tale of how you lost your best companion. Hard tasks are impossible unless you
expand on the relationship with the deceased.
Concept:
Excellent
System:
Great
Execution:
Great
Verdict:
Great
Out of the Dark World
Stranger
Things-ish rpg where you can never fight but you can run and hide. Diminishing
pool of d6s means you want to avoid rolling as much as possible.
Concept: Ok
System: Good
Execution:
Ok
Verdict: Ok
PROTAGONIST
Shared
character with revolving fiat, influenced by your little shoulder angel and
demon (my terms, not game terms.) D6s with occasional d4s.
Concept: Ok
System: Ok
Execution: Great
Verdict: Ok
PUPPY DAY: A happy game wherein everyone wins
Pet adoption
card game where the person with the most unwanted pet has to say why it’s the
most special, which is sweet. Probably most fun when you’re actively trying to
give people crappy pets.
Concept: Ok
System: Good
Execution:
Ok
Verdict:
Good
Pack Mind RPG
System to
run a collective rather than an individual character. Pretty much just combines
trait totals for the target numbers and treats indiviuals as hit points.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Paintball: the RPG
Some basic
d10 mechanics resolving a gunfight, with range modifiers for different guns and
bonuses based on a vague concept of telling the GM about your cool background.
More about an actual gunfight than paintball.
Concept: meh
System: meh
Execution:
Incomplete
Verdict: meh
Pantheon: a game for narcissists
More divine
roleplaying, with a few archetypes and their roughly defined abilities
presented before letting the reader run free. Not a lot of direction.
Concept: meh
System: Ok
Execution:
meh
Verdict: meh
Parasite Vector
Quite a
bizarre premise, what there is of it. Sacrificing body parts allows certain
effects. Possibly needs a lot more words to get the designer’s vision across
properly.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Party Wizards
Arts and
crafts game where you get to tear apart Magic cards and create stories and
spells with the pictures. I especially like creating a map with pictures, and
the fact that the game ends about the time the first person gets bored.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Great
Pasta Master
Eating
contest where every one-on-one bout has a slightly different sauce. Love these
edible games. I bags bacon!
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Pasteur: The action RPG
Though it
involves a fun blend of themes, this is a dungeon crawl rpg. 2d6 minus Defense
equals damage dealt; adjust hit points accordingly.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Pavlov’s House
Sniper
wargame set over a 15 minute time limit. Looks like a nice concept, but a few
too many questions remaining (does rolling extra dice lower the time limit, how
long must be spent describing things, how many red dice may be rolled.)
Concept:
Good
System: meh
Execution:
Ok
Verdict: meh
Performance Issues
Each player
gets to play a different character each portrayed on screen by the same actor.
An optional rule says you always fail unless you act in-character, which is
nice to have formalised.
Concept: meh
System: Ok
Execution:
meh
Verdict: meh
Petty Crimes
A
poker-based game telling the tale of a band of criminals, but the system gets a
little lost. And why does each player need their own entire deck? Seems
unnecessary.
Concept: OK
System: meh
Execution:
meh
Verdict: meh
Pirate Tails
Ask players
to guess what your tail is like and what it does. Pick your favourite answers.
Next player takes their turn.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
Planetary Realtors
Improv game
with a randomized set of tables to help the story. Has a strong theme and firm
framework. Classic theatre sport.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
Playing Cards RPG
Draw a card,
get 5 or less after adding the difficulty and then subtracting your attribute
score (which could be wildly unbalanced.)
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Pocky Lips
2d6, add
stat, beat 7 (or critical hit on 7 exactly.) But the big draw here is how cool
the base attributes are (Smoking, Cutting, and Clicking.) Later on, the
coolness gets a bit much, but there’s just enough around to raise the rating a
notch.
Concept: Ok
System: Ok
Execution: Good
Verdict: Ok
Poet Glorious
More haikus,
but this time it means war! To the game’s credit, it actually puts a game into
the poetry, which some of the other haiku games haven’t managed.
Concept:
Great
System:
Excellent
Execution:
Great
Verdict:
Excellent
Power Chord: A Musical RPG
Battles with
effects based on the lyrics of songs, interpret as you see fit. Doesn’t quite
have the entertainment and tight focus that some other music games have.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Praetorian
Card and
dice game of increasing influence, but the random draw at the start could be
utterly unbalanced, along with the fact that everyone might end up being on the
same side and not know it until the end. But it could be fun.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Prankster’s Dillema
The final
line of this game puts the much-needed nasty into what until then seemed a
pretty tame game of keeping quiet and sending texts. The phone aspect is a
rather thematic gimmick, but I’d also like to have the game include private
meetings with the students in turn (maybe with a prefect rule or something to
stop collaboration while the other students are left alone.) Regardless, this
is a great game of trust and betrayal.
Concept:
Excellent
System:
Excellent
Execution:
Great
Verdict:
Excellent
Pressure – The Disaster Movie Simulator
Big pool of
d6s to spend on overcoming challenges. Critical failures become more common as
the story progresses. Archetypes have special powers.
Concept: Ok
System: Ok
Execution:
meh
Verdict: Ok
Prime Directive: a game of not screwing up
Scripted
setup for first contact with a good range of options, but the offered
resolution is a formality. Worth plugging on to another space trekkin’ game.
Concept:
Good
System: Good
Execution:
Great
Verdict:
Good
Purgatory
Battleground
between Heaven and Hell with a d6 system where you want to roll low for orderly
actions and high for chaotic ones. Has the obligatory 666 infernal critical, of
course.
Concept: meh
System: Ok
Execution:
Ok
Verdict: meh
Purgatory House
Haunted
house elimination horror with a blackjack mechanic, but do you simply disallow
escape attempts until one player is left? Would be nice if eliminated players
could take on some kind of GM duties.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Quarantine
Despite the
rather dark theme, the base mechanic is a simple resource management dice game
against the clock. Could make a great card/board game with themed event cards
and the like, but as a roleplay/storytelling game it is merely serviceable.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Queen_killer
Hidden role
game with a bunch of great elements, but the “worthy” mechanic seems broken. Is
there a way to become the new ruler without having the worthy card? What
happens if the worthy character is murdered early on?
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
R, the WorldDevourer and the infinite sadness
Toxic
relationship between an alien entity and the mortal agency which keeps it in
check. A lot of unstated framework, but just enough to infer most of them. At
least there’s no dice or cards. Despite the name, this is not a Smashing
Pumpkins album.
Concept:
Great
System: Ok
Execution:
Ok
Verdict:
Good
RLS (Real Life Superheroes)
2d6, roll
under stat minus difficulty. A lot of derived scores and it’s all a bit ugly.
Concept: meh
System: meh
Execution: meh
Verdict: meh
RNJesus and the 12 Diceiples
Risk vs
reward magic system based on gambling. But for a game that talks about
“dice-iples” why is the main example one about using cards? Requires a GM with
a good idea of fairness, probability, and humour (especially because they kinda
have to invent the system on the fly.)
Concept: meh
System: meh
Execution:
meh
Verdict: meh
RPG (Random Parable Generator)
One player
plays the main character, another player tells the story, a third player
handles mechanics and disputes. A different take on the group dynamic,
splitting GM duties so that the storyteller can be a bit more competitive, it
seems.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
RPG Gumbo
Entertaining
concept of diving into random obscure roleplaying books to find appropriate
rules every time one is needed. The resulting mess could be very amusing with
the right collection (such as my own) but it would be better to have the most
awkward and inconsistent rule being able to trump narrative control.
Wittgenstein’s Monster is the same game with a better name.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Racer
Three stats,
roll d10, best margin of success wins. Not sure what the Talkin stat is meant
to do.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
ReWritten
Experimental
super-soldier tries to break out of the lab. Character sheet (and thus the
identity of the main character) constantly changes during play, which is great,
but the d6 mechanic is nothing more than serviceable.
Concept:
Great
System: Ok
Execution:
Good
Verdict:
Good
Redeemer: World Changing Role Adoption
Less a
roleplay and more a guide for life. There’s no game here, and no storytelling,
just a desire to fix the world, so I can’t really review it. But love to the
designers; it surely would be a better world rocking these virtues.
Concept:
Flawed
System:
Flawed
Execution:
Flawed
Verdict:
Flawed
Reign over Hell
Prisoners
dilemma game for devils and demons.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Relentless
Slaves have
a communal pool of d6s which increase as scenes progress. Not sure how slaves
are removed from play so that only one is left. Ambitious, but ultimately
lacking.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Remember the Glory Days?
Really nice
idea about retired superheroes recounting past experiences and arguing over the
details. The writing mechanic is great because you get to have a keepsake
afterward, but I think there may be a misprint or two (shouldn’t you be writing
on pen over completed lines, not empty ones?) Regardless, very nice.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Repair Bots!
Nice space
robot concept with a purely luck-based die mechanic which punishes failure and
rewards success without mercy. The tone and style are top grade.
Concept:
Good
System: meh
Execution:
Great
Verdict: Ok
Reteller
Clever
storytelling game of retelling a well-known tale but trying to avoid words that
others have claimed whilst also getting every detail right.
Concept:
Good
System:
Great
Execution: Great
Verdict:
Great
Reunited And It Feels
Ooh… Silent
roleplay using ambient mood to create the current dynamic between two PCs,
played in public. Could be short and sweet or really complex. A study in subtle
and sensitive roleplaying.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
Rewrite
Segments of
an authros’s psyche argue over editing the sequel to a best-selling novel.
Though there’s a hell of a lot of good here, there’s also a lot missing which
is obvious when you read the author’s notes. A great idea, with a lot of
potential shown, but this was never going to fit into 200 words and it shows.
That being said, it isn’t an entire failure either. Please expand!
Concept:
Excellent
System: Good
Execution:
Great
Verdict:
Good
Rise – Hack - Fall
Hackers vs
the Corporation, with a resource management system for the hackers and a
number-logic game for the Corporation. A bit hard to tell how this would go
without an ideal number of players stated for the hackers. Too many and they’ll
win easily; too few and the Corp has it in the bag.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
River, Typhoon, Coursing River
Wandering
warriors seek their thing (namely running the GM out of Energy points by
rolling contested d6s.) Easier for the players to win the more of them there
are.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Road Trip
Car journey
roleplay with the arguably the worst passengers ever.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Road Trippin’ on a Playlist
Car journey
playlist game where you’ve got to select travel music according to your
character (where I think it might have been better to build your character upon
the songs…)
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Roommates From Hell
A horrid
household dynamic. Especially love that when every character is introduced you
write down a reason why you hate them (genius!) Simple, accessible, and just
plain good.
Concept:
Great
System:
Excellent
Execution: Great
Verdict: Excellent
Route Clearance
Storytelling
track to help tell the tale of a military bomb-clearance team travelling
through Afghanistan.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Rubble
Encounter
problems, try to achieve goals. This could be a very good game if it explained
how or when to cross “things” off, or how to introduce Danger.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Rule of 3 Digits
System built
around the idea that you will always roll one of three results. Don’t roll
badly at character creation or you’ll not be having much of a fun time.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Rules Lawyers
Rules
creation and adjudication process under a principle of common law. Not entirely
sure if it is a roleplaying game (it could largely just be considered a social
contract) except that rule 8 makes me wonder... It makes me wonder a lot…
Concept:
Good
System: Good
Execution:
Great
Verdict:
Good
Russian Roulette
Thematic
enough with dangerous Russian mafia and the job going south, but not sure how
the prompts work.
Concept:
Good
System: Ok
Execution:
meh
Verdict: meh
S.P.Q.R.
Two teams
compete against each other for power and among themselves for leadership.
Despite using SPR as the battle system, I kinda like it, although there does
seem to be largely no point to winning any of the minigames within the
experience.
Concept:
Great
System: Ok
Execution: Ok
Verdict: Good
SHAKESPEAREAN WORLD
“it’s
gm-less apocalypse world but shakespeare.” True that.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
SMASH THE SYSTEM
Fun
dice-stacking core mechanic which could be easily expanded into a larger game.
Needs a little more than the 200 word limit allows for, but is quite promising.
Concept:
Good
System: Good
Execution:
Great
Verdict:
Good
STUDIO RETROSPECTIVE
Improv game
about interviewing a famous actor and watching clips from their body of work.
Would work best while trying to throw spanners in the works. Great game to play
before an audience.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
SUPERHERO RPG
Better stats
have higher dice, no coaching on powers.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
SYSTEM
Bleak game
about corrupt systems and those caught in its cogs. The Ideals at the core are
great but the PbtA 2d6 mechanic bores me.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Salting the Earth: A Nano-Larp
More of a
choose-your-own-misadventure story illustrating the horrors of land mines.
Players get a few limited choices and possibly a coin-flip, but there’s no real
need to play it live.
Concept:
Good
System: Ok
Execution:
Great
Verdict:
Good
Scrye and Rescue
Nifty setup
of child agents trying to save other children in Narnia/Wonderland/etc. A whole
bunch of interesting ideas and a decent core mechanic of trying to pair die
results, but the game needs more than 200 words to explain properly.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Secret Hearts
An
interesting idea using colour wheels, but there’s a few unanswered questions.
Rewarding the Fey for clear roleplaying is good, but it could mean that the
roleplaying becomes overly obvious or histrionic.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Section Seven
Combat squad
with pools of dice and escalating target numbers. Some sample difficulties
would help, and giving some characters other than the Stooge a plot twist would
have been nice.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Segmentation Fault
Black Ops
team shenanigans. Nice charts, complications, conditions, roles, and whatnot
(missions are a particular highlight. But we’ve all seen the system before.
Concept: Ok
System: Good
Execution:
Good
Verdict:
Good
Sentence Dungeon
Quick and
easy way to create a dungeon. The base conflict system is discardable, but the
use of random sentences to create dungeons is nice. Unfortunately, created
dungeons will be linear; worth expanding.
Concept:
Great
System: Ok
Execution:
meh
Verdict: Ok
Septem Memorias
1d12, add
stat, beat 7, but only the GM knows your stats because you have amnesia (not
sure how you can’t work out your Body stat, though.)
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Shadows
Ghost game
where you need to find out who murdered you before the shadows get you. A
simple setup, and could incorporate mortal NPC players well if desired.
Concept:
Good
System: Good
Execution: Ok
Verdict: Good
Sharing our Past
Conversational
game where you get to talk about your character. The format encourages you to
ask questions about each other’s backstory. Pretty much giving players
permission to do something they love doing anyway.
Concept: Ok
System: Good
Execution:
Good
Verdict:
Good
Shonen RPG
Roll d8, add
stat, beat target; if you fail, you can draw a random card from your deck and
add it to the total. Card deck also acts as health.
Concept: meh
System: Ok
Execution:
meh
Verdict: Ok
Shopkins Party
Randomly
draw toys from a bag to help create the story of a birthday party. Intended to
be played with young children (such as my niece, who loves these Shopkins
things.)
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Show and Hell
Disturbing
show-and-tell improv piece. “Random image site” in this case should be read as
“find some disturbing images online and try to freak each other out.” Darkly
humourous.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Shuffles & Skeletons
Card-based
fantasy roleplay which is a lot better than most. Still rather dry, though.
Concept: Ok
System: Good
Execution:
Ok
Verdict:
Good
Signed Away
Cover parts
of your character sheet so you can’t use them, but uncover them if you serve
your demonic patron. A decent idea, but not much detail. Needs a lot more.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Situations & Explanations
A bit like
Once Upon A Time the rpg. Make your own cards, build your own story.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Six Days Remain
Final days
of magic college, so visit your haunts and bid farewell. Like playing a season
finale. Plug onto your favourite system.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Six Shot
Russian
roulette simulator with roleplay cues per chamber.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Snitch
Tricky
little game of bluffs and lies where the only real failing is that the die roll
at the start could make or break the game. Might be a good idea for the
mobsters to know the total value of the evidence against the group, which would
make the plots more intriguing. Very nice.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
So You’re Becoming A Dragon
Interview
improv between an experienced older dragon and one about to undergo transformation.
Light, breezy, and approachable.
Concept:
Great
System: Good
Execution:
Excellent
Verdict:
Great
So You’re Being Hunted
Running game
where you determine who’s hunting you through analyzing sensory data.
Concept:
Great
System: Good
Execution: Great
Verdict:
Good
So here is the Scenario
Storytelling
guide for revolving narration. Fundamentals workshop.
Concept: Ok
System: Ok
Execution: Good
Verdict: Good
Sonder
Use dominoes
to tell stories about random real people. Domino numbers determine wordcount.
Gets points for using the term “rhizomatically.”
Concept:
Excellent
System: Good
Execution:
Great
Verdict:
Great
Songs for empty apartments
I like games
that use musical band dynamics, and this uses it in a way that directs
conversation and narrative. There’s a little lack of clarity at times, but the
idea is sound.
Concept:
Great
System: Good
Execution: Good
Verdict: Good
Sonnet 155: A Murder Most Foul
Collaborative
poetry writing where you create a sonnet together to tell a tale. The rules
document is likewise explained in iambic pentameter. Cute.
Concept:
Good
System: Good
Execution:
Excellent
Verdict:
Great
Space Amoebas on Vacation
You have
limited actions expressed as verbs, and limited ways to change them. Though I
like the principle, some more balance and example words would have been nice.
Concept:
Good
System: Ok
Execution: Ok
Verdict: Ok
Space Cowboys
Card-based
rpg based around matching suits. Although perfectly workable, it seems odd to
be working for the Blackjack Network and not having any blackjack mechanics.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Space Debris – A Chore-Playing Game for Two
Spacewalk
simulator using dizziness, holding of breath, blindness, and random events when
people pass by. The asteroid shower is good, but discussing stuff back home
doesn’t seem to fit this game, really. Almost there, but not quite.
Concept:
Great
System: Ok
Execution:
Ok
Verdict: Ok
Space travel with babies
Travelers on
a spaceship make small-talk, which is nothing special, but the fact that each
player has an actual baby in their care whose activities are considered
in-character adds the spice. Some more direction in social cues would have been
nice. I recommend adding at least one player who doesn’t like children in order
to get the most out of the game.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Spelling
Create
spells by combining symbols with your fellow spellcasters. Obstacles are
overcome with your ability to form such spells. An option to use colours to add
aspects to symbols is a gorgeous touch. Not complete, but your group will
quickly work out how to formalize it.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Great
Spin the Bottle
High school
drama where bottle-spinning determines who sets the scene. Getting points on
relationships works well, especially how Crushes work.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Spiral
Roll a die
to determine success or failure, move that many centimetres along the spiral,
introduce weirdness to the story. Thematically nice, but a bit underdeveloped.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Splice
Poker game
of card collection. Win and your deck gets bigger.
Concept: Ok
System: Ok
Execution:
meh
Verdict: Ok
Squamous
Bidding game
where other players get to make your life difficult, and you theirs. The theme
is passably fun, but the core system is quite solid. Naturally, the comic
Lovecraftian vibe is always going to get players.
Concept:
Good
System:
Great
Execution:
Good
Verdict:
Great
StarFry Adventures
Gorgeous
little setting about fast food employees at a galactic diner. Uses a “drawing
straws” base where you pull fries from a bag and the longest chip gets
narrative control. Nice. The text is brilliant.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
Starship Basilisk
A little
dice game of fixing a starship. I actually played this as a one player game and
seemed to blitz it, I think; I used the engines three times to get out of there
which I think might be a victory. It’s hard to tell. I didn’t bother repairing
the escape pods because they didn’t seem to do anything. Despite not having a
victory condition, I enjoyed it, but it is missing a couple of important rules.
So close to greatness!
Concept:
Good
System: Ok
Execution: Good
Verdict: Ok
Steam Burst
Team of
engineers on a steampunk mech. A couple of mechanics, but a lot palmed off onto
your GM.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Steampunk Serial
Pitch for a
steampunk murder plot about a killer who remembers their past lives, but
there’s no real mechanic here (even though 3d6s are mentioned.) The main PC
archetypes are given a brief overview.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Stones
Caveman
roleplay with d4s. Though not an exciting system, it’s functional and does its
job well. The highlight is the document’s voice, which is utterly primitive
whilst still being perfectly capable of explaining everything clearly.
Concept:
Good
System: Good
Execution:
Excellent
Verdict: Great
Stop Reading to Lose
One player game.
One of the most original pieces this year, using the limitations of the
competition to great effect. Quite powerful, though the ending is a little
sudden.
Concept:
Excellent
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Storyboard
Create a
cartoon of characters heading off to the promised land, with the funniest
options always winning. Endgame conditions are excellent.
Concept:
Excellent
System:
Great
Execution:
Great
Verdict:
Excellent
Stranded In Space
A simple
theoretical game where you’re asked what you’d take to make life more
comfortable if stranded in paradise. Optional game variations are fun.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Stranded: forcing time for thoughts (1p)
12 turns of
adding details to your old life before finally deciding if it’s worth going
back to.
Concept:
Great
System: Ok
Execution:
Ok
Verdict: Ok
Strands of Fate
Competitive
roleplay of two gods and their pawns. The main mechanic is pulling a thread
until it snaps and the player with the longer piece wins, which works well with
the concepts of fate and destiny. The character creation at the start seems
purely cosmetic.
Concept:
Good
System: Good
Execution:
Ok
Verdict:
Good
Strange Room
Wake up in a
strange room, invent details, vote if there’s a dispute. Try to achieve tasks
by rolling a d6 with the highest roller gaining narrative control; successes
grant hope, failures bring despair. Hit 4 in either to trigger endgame.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Strange Wallets
Tell a story
using the various cards in your wallets. Certainly much better than using the
suits in a deck of cards. A pity that other wallet contents such as photos and
money aren’t accounted for, but a small oversight.
Concept: Great
System: Good
Execution:
Good
Verdict:
Great
Strongman: Authoritarian Fun For 3+ Players
Political
party game of eliminating your opposition. Could possibly be better if there
were agendas thrown into the mix. Also, what happens with the 100% rule when
only two voters are left and both protest?
Concept: Good
System: Ok
Execution: Good
Verdict: Ok
Suits
Simplistic
card mechanic. I’m guessing players discard cards after use, but no such rule
exists, so you might as well play an Ace every action. Add your own setting.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Superkid – a game for one adult and one child
Make up a
story where a child player is the hero. They can perform amazing stunts in the
story by completing actual tasks and challenges in real life. Requires one or
more child players and a GM, technically…
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Superstition A PbtA Add-on
A way to
gain luck tokens in PbtA, basically conferring advantage or disadvantage.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
Survivors on an Uncharted Island
Lost, the
rpg. Build upon characters, locations, and events with questions, occasionally
rolling a d6 with outcomes decided beforehand as a group.
Concept:
Good
System: Good
Execution:
Ok
Verdict:
Good
SwordBearer’s Dirge
A fellowship
sets out on an important journey, but the true challenge comes from party
conflict. Expect betrayal at any moment (but especially if you’re weak.)
Concept:
Good
System: Good
Execution:
Ok
Verdict:
Good
Symbiosis
Silly little
game about playing various organs in an alien body. Work together to overcome
obstacles or the body will shut down. Seems like there’s little reason not to
cooperate.
Concept:
Great
System: Ok
Execution:
Ok
Verdict: Ok
Sympathetic
“Voodoo
doll” prop helps you to tell a tale of pain, vengeance, and remorse. Could
bring up some serious issues with some players.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Great
Sync
Players swap
Emotions and Memories hoping to eventually end up with their predetermined
favoured combination. Unfortunately, the game seems to be missing something to
give it actual soul.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
I am thrilled to see that you read and enjoyed StarFry!
ReplyDeleteThank you so much for taking the time to read an review all of these. It was certainly a daunting task and it means a lot to everyone to know that someone read my game.
I can't wait for your articles on ATGN! I hope you highlight your favorites in various categories (such as character creation, strange randomizes, etc.)