The following games were all entries in the 200 Word RPG
Challenge 2017 and they may be found at https://200wordrpg.github.io/2017entries
The entries are listed here as they are at the above site. This is part 1. Parts 2 and 3 can be found nearby.
Thank you to David Schirduan and Marshall Miller for all
your hard work and encouragement. Thanks also to all of the game designers. I wish I had more time to dedicate to every game, offering
more feedback and constructive criticism, but conditions demanded I could not.
My apologies if my haste caused me to treat your creation unfairly.
I rated the games in several categories as follows:
- · Concept covers the setting and themes.
- · System looks at game design and/or framing tools.
- · Execution covers the presentation and synergy of elements.
- · Verdict is the final rating of the game, and the most important.
I used a “five star” ratings scale system with my own words
replacing the stars in question:
- · Flawed: the game cannot be marked in this category due to a fundamental issue.
- · meh: uninspiring, boring, unworkable, or derivative. 1 star.
- · Ok: serviceable and not terrible, but not memorable. 2 stars.
- · Good: Enjoyable with some merit. 3 stars
- · Great: Exciting, polished, or inspired. 4 stars.
- · Excellent: Outstanding. 5 stars.
In the end, final tallies were:
- · 24 Flawed games (3.5%)
- · 176 meh games (25.4%)
- · 186 Ok games (26.8%)
- · 167 Good games (24.1%)
- · 94 Great games (13.5%)
- · 46 Excellent games (6.6%)
- · and 1 game not reviewed (due to it being my own.)
That’s 694 games, three less than I thought there were.
Please let me know if I missed some entries.
The word count was 24, 989 words, averaging out to about 36
words per review (title included.)
#Resist
Simple
narrative tool where smashing the state means coming into conflict with your
confederates. The endgame is when everyone agrees that you’re screwed, which is
refreshing.
Concept:
Good
System: Ok
Execution: Good
Verdict:
Good
(Dis)Agreement
An improv
exercise with a simple physical format. A respectable warm-up.
Concept: Good
System: OK
Execution: Ok
Verdict: Ok
0. Get a Tarot Deck
Get
inspiration from a tarot deck to tell a story. Some basic framework, but
nothing exciting.
Concept: meh
System: Ok
Execution: meh
Verdict: meh
1, 2, Zombie
Roll a die,
add mods, beat a target. The Flaw list is nice, but this game is otherwise
rather bland.
Concept: meh
System: OK
Execution:
meh
Verdict: meh
200 Character RPG
A
micro-microgame with a scissors-paper-rock dynamic between beliefs, hopes and
dreams. For 200 characters, not bad.
Concept: Ok
System: OK
Execution:
Good
Verdict: Ok
200 Words of Real RPG
D&D with
a deck of cards. Suits denote abilities and face cards act as spells. Better
than it looks.
Concept: OK
System: Ok
Execution: Good
Verdict: Good
29 Days to Spring
A
storytelling framework about the lives of two soldiers on either side of the
battle for Iwo Jima.
Concept: Good
System: OK
Execution: Good
Verdict:
Good
3d13 via cards and introducing roll choice
A task
resolution mechanic allowing players to fudge “rolls.”
Concept: meh
System: meh
Execution:
meh
Verdict: meh
5 ways to win without fighting (a supplement)
Tactical
advice for success rather than a game, but a nice concise read.
Concept: Ok
System: none
Execution: Good
Verdict:
Good (but not a game nor a roleplay)
52
Yet another
dungeon-hack with cards. Draw a card, beat a target number, double the card if
it’s the appropriate suit.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
8525kHz
Cold War spy
drama using random numbers to fill in details of a story. Appropriately, some
of the rules are redacted. Cute.
Concept: Good
System: Good
Execution:
Great.
Verdict: Good
A 5-day walkathon
Auctioning
game with a touch of storytelling where a pedometer is needed so you can tally
your wealth. Could make walking fun, though the storytelling side is
underdeveloped.
Concept:
Great
System: Ok
Execution:
Great.
Verdict:
Great
A Day in the Life of a Mole Person
A survival
game of resources, balancing personal gain against the needs of the group.
Concept:
Great
System: Ok
Execution:
Ok.
Verdict: Ok
A Fistful of Dust
Undead
Western with a coin-flipping mechanic. The fill-in-the-blanks section on magic
is a highlight.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
A Game To Play When You Feel Hopeless
A
therapeutic tool to help you literally overcome your demons. Some more options
for enemies (dragon, shadow, and traps immediately spring to mind) would have
added depth.
Concept:
Good
System: Ok
Execution:
meh
Verdict: Ok
A House Is Not a Home
Lovely
little game about a fight between relatives. Core mechanic has you building a
card house, complete with “building bridges” and actual escalation. Very nice.
Concept:
Great
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
A Matter of Time
A mechanic
for a game where characters can see the future. Nice idea with players choosing
to succeed or fail, but the GM dice system improves nothing.
Concept:
Good
System: meh
Execution: meh
Verdict: Ok
A Nice Meal (For Once)
A game about
dinnertime arguments where you gain, spend and swap cutlery. But the game seems
to require two types of spoons and neglects to properly distinguish between
them.
Concept:
Good
System: Flawed
Execution: Flawed
Verdict:
Flawed
A Single Point of Reference
A two-player
improv piece where an alien learns about human culture. Simple Q&A
mechanic, but could be fun.
Concept: Ok
System: Ok
Execution: Good
Verdict: Ok
A Small World
A closed box
setting about sustaining your habitat. Standard 2d6 beat target sort of deal.
Concept: Ok
System: meh
Execution:
Ok
Verdict: Ok
A last drink
Improv piece
about a final meeting, framed over the course of drinking a pint. Sombre,
simple, and stimulating.
Concept: Good
System: Great
Execution:
Great.
Verdict:
Great
A tale untold
A fantastic
setup, but it falls apart by the end, with a final d6 roll that does nothing
for the experience. Not entirely clear what the game’s “Replacements” are.
Concept:
Great
System:
Flawed
Execution:
Ok
Verdict:
Flawed
A walk down Memory Lane
Imaginative
sightseeing tour when one player talks about how things were while the other
details how things changed. Sweet.
Concept:
Great
System: Good
Execution:
Great.
Verdict:
Great
A walk in the park
You play
dogs at a park. Roll d6, roll under your stat, achieve your doggy goals.
Concept: meh
System: meh
Execution: Ok
Verdict: meh
A.C.E: A Deadly Game of Espionage
Fast
card-based 2-player game of limited complexity. Players narrate outcomes based
on the result.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
ARG(h) an Augmented Reality Game (human)
A
self-improvement exercise based on the principle of treating your real life as
a larp.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
ARM-WRESTLING: THE RPG
Really
simple combat mechanic with the unusual twist of dice results based not on the
facing but on how long they spin. A novel mechanic in an otherwise discardable
game.
Concept: meh
System: Good
Execution:
Ok
Verdict: Ok
Ablative Soldiers
Crappy
cyborgs automatically succeed on tasks by sacrificing body parts. Not a bad
idea, but the simple d100 mechanic could be replaced with a coin flip or
nothing at all.
Concept:
Good
System: Ok
Execution: Ok
Verdict: Ok
Ace of Spades
A card-based
rpg with a lot of flaws (there’s no detail on simple failures.) Highly subject
to GM abuse. Endgame comes down to whether one player survives or everyone
dies.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Across the Table (2-player)
Nice idea
about two companies needing to work together to ultimately screw each other
over. Uses a Texas Hold ‘Em mechanic, but the deal-making process central to
the game isn’t explained well.
Concept:
Great
System: Ok
Execution: Ok
Verdict: Ok
Adfectomancer
Personal
counselling tool about repairing friendships, it seems, wrapped up in mystical
trappings. The dice mechanic is superfluous.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Advent
A
storytelling framework set over multiple weeks as a crisis affects a community.
Disaster and opportunity go hand in hand as the crisis grows more threatening.
Meant to be played in real time.
Concept:
Great
System: Good
Execution: Good
Verdict:
Good
Adventure Story
Dungeon hack
with dice and cards. Crunchier game than some others in the comp, and it seems
to work okay, but it doesn’t excite.
Concept: Ok
System: Ok
Execution: meh
Verdict: Ok
After the Rain
AI agents
invade a human subconscious, which is a great idea, but the card based system
is nothing interesting. Draw a card, beat the number, use the suit to inspire
the scene.
Concept: Good
System: meh
Execution: meh
Verdict: meh
Alien Zookeepers Go!
Funny little
alternate reality game where you invent 4-dimensional animals that you’ve
“discovered.” Has some Munchausen hilarity, and destroying the planet is a
great meta-ending. Fun.
Concept:
Great
System: Ok
Execution:
Great.
Verdict:
Great
All For One, the flipped RPG
One player,
five GMs. Each GM is responsible for a different aspect of the experience. A
nice idea, and many large larps could benefit from these guidelines for GMs. A
useful resource.
Concept:
Great
System: Ok
Execution:
Good
Verdict:
Good
All Things Grow
Storytelling
framework using the growth of a flower to help tell a tale about your mother. A
very personal and long-term exercise, beautifully presented.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
All it takes…
Vicious
little game where you select one character to die so the others can live.
Establishing interesting connections at the start determines later conflict.
The roles given are superfluous, sadly.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Alliteration
D6 based
dungeon-hack where all stats start with the letter A. Better than some (and no
use of cards, thank goodness.).
Concept: meh
System: Ok
Execution: Good
Verdict: Ok
Amnesia Llamas
A cleverly
silly twist on Celebrity Heads where you get to shoot each other with water
pistols because you’re all famous people reincarnated as llamas (the water
pistols symbolize you spitting on each other.)
Concept: Excellent
System: Great
Execution: Excellent
Verdict: Excellent
Among powerful wizards and sorceresses
Pick a
physical item as your magic focus and tell a tale of how you got it. Other players
award you “gems” and you compare gem totals at the end. Despite some difficult
English, it kinda works.
Concept:
Good
System: Good
Execution: Ok
Verdict: Good
An American Workplace
A comedy
game of trying to keep a poker face while the GM tries to make you laugh. The
setting is reminiscent of The Office and the working week framing device is
charming.
Concept:
Great
System: Ok
Execution:
Great.
Verdict:
Great
An Uncertain Trial
One player
secretly rolls a die to decide how guilty they are and everyone else tries to
work out if they should be punished. Nice idea, but not enough depth.
Concept:
Great
System: meh
Execution: meh
Verdict: Ok
And We Are All Together
The premise
is that one player becomes possessed by another and you have to work out what
happened. You also have to work out the system, the end conditions, the secrets
that people know… everything, basically. The intention is to enable creativity,
but it doesn’t succeed.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
And then there were none
Murder
mystery with no mystery; just a randomized way to select victims and the
eventual murderer.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Angry Goblin Widows
Great idea
about goblin families upset at the adventurers who killed their loved ones, but
it uses yet another boring card deck with suits for actions and randomly drawn
difficulties. Ditch.
Concept:
Good
System: meh
Execution: meh
Verdict: meh
Anonymous Correspondence
Narrative
game taking the form of dictating letters in turn. Each player has a secret
genre that they must adhere to. Could be a lot of fun with wittier players.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
Another multiverse story
This game
offers no system or setting other than saying you need to select three elements
about yourself and shove them into your character. That’s all this game is
about, which just happens to be the complete opposite of what many gamers need
to do (should be separating player and character.)
Concept: meh
System: meh
Execution: meh
Verdict: meh
Anti Heroes
The fate of
the galaxy lies in the hands of its worst criminals. This is simply an elevator
pitch for a story; no game material supplied. Missing an evil female character,
and the inclusion of Saladin might be controversial. Unfortunately can’t be
considered complete.
Concept:
Good
System: none
Execution:
Flawed
Verdict:
Flawed
Anxiety
Revolving
narrative game about an ordinary person’s emotional state. A coin flip
influences events arbitrarily. Could have been great, but isn’t.
Concept:
Good
System: meh
Execution: Ok
Verdict: Ok
Arcana
A simple
boardgame using a tarot deck for conflict resolution, but it isn’t interesting,
nor even balanced.
Concept: meh
System: meh
Execution: meh
Verdict: meh
Arena of Popularity but no Death nor Magic
Simple
gladiatorial combat mechanic with stats simply based on body locations. Not as
crap as it first seems, and could be easily expanded. Does what it does well.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
As the Crow Flies
An intimate
game about deep secrets and dark reflection. Good for the broken and damaged
romantics out there.
Concept:
Great
System: Ok
Execution: Good
Verdict:
Good
Ashes of the Sun
A
character-generation system about an old team regrouping to find their old
commander. Decent character web, but offers little more for the actual
storytelling.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Astrum Arcanis
Another
tarot deck system with suits relating to tasks, numbers relating to
difficulties, and major arcana being subject to creative whim. This one has a
sci-fi theme.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Asylum
Wacky
supernatural game set in a demonic asylum with a simple mechanic balancing
insane magic against mundane abilities.
Concept:
Good
System: Good
Execution:
Great
Verdict:
Good
At the End of the World
Improv piece
detailing the last few weeks of a small group of people’s lives. Simple
framework and quite emotional.
Concept: Good
System: Ok
Execution:
Good
Verdict:
Good
BAD STUDENT
Improv game
about a group of teachers and the students whose fates they decide. Uses a
voting mechanic. Could be fun, but could also be quite dark.
Concept:
Great
System: Good
Execution:
Great.
Verdict:
Great
Backpackers
Storytelling
improv about backpackers, new experiences, and friendships. Making passport
props and stamps for them could be a lot of fun, but the rest of the game is
disposable.
Concept:
Good
System: meh
Execution:
Ok
Verdict: Ok
BadyRPG
Misspelled
(should be “BabyRPG.”) You play babies and interact with the imaginary things
in your environment. D6 system based on Cute, Innocent, and Loud. Riiiiight…
Concept: Ok
System: meh
Execution: Ok
Verdict: meh
Be Like Water
Obtuse
one-on-one combat system. Unbalanced, with an unclear mechanic about “striking
a nerve” which could have done with some explanation.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Bearing Witness
A
storytelling framework about journalists in a warzone exchanging experiences.
Very evocative. Not a lot of game, but a great roleplay.
Concept:
Great
System: none
Execution:
Great.
Verdict:
Great
Before Bedtime
Combat
system for a game about kids fighting monsters. Stats for weapons and random
charts to determine where the monster attacks from and its weak spot.
Concept: Ok
System: Ok
Execution:
meh
Verdict: meh
Birthday Equilibrium
Mean little
game about office presents, getting what you want, and avoiding fallout. A
simple idea done very well.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Black Mass
This is basically
a choose-your-own-adventure story with one choice. Don’t pick wrong, because
that ending sucks.
Concept: meh
System: meh
Execution: meh
Verdict: meh
Blank Slate
Robots with
simple programming attempt to save a space station. Limits on the GM is a fun
idea. Robots improve as they fail, which is nice.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Blaze of Glory
Great setup
(James Bond meets Crank) let down by a card-based mechanic with no endgame.
Pointless.
Concept:
Great
System: meh
Execution: meh
Verdict: meh
Bloodfeud – Diplomacy with Vampire
Incredibly
cutthroat vampiric politics game. Needs a couple more tweaks before it’s ready
(traits need detailing, and it would be good to see a way to lower the Hunt)
but has promise.
Concept:
Good
System: Good
Execution: Good
Verdict:
Good
Bloody Hair: A Tale of Barbaric Combat
Hairy
barbarians doin’ their thang. Fun read, but just another rpg.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
Boasters round the table
Competitive
storytelling with no real reason to reward your fellows. Doesn’t work.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
BoneRPG
Simple rpg
where you play silly skeletons. Sacrifice limbs to auto-succeed, or risk them
on an all-or-nothing die roll. Not bad
Concept: Ok
System: Good
Execution:
Good
Verdict: Good
Boom Boom Car Bots
A “play in
the car” game with dice. Claim a car, roll a number of dice according to the
first number on the license plate, highest roll wins. No roleplaying or
storytelling, but better than being bored.
Concept: meh
System: Ok
Execution: meh
Verdict: Ok
Border Crossing
At best an
exercise in displaying the fickle nature of privilege. A minimal system offers
no choices, and disposes of roleplay. Post game sequence seems to be the best
part. High ambitions, but fails to meet them.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Botany Bay
Players play
botanists, drawing plant species and describing their characteristics, but the
real game is in the politics of peer review. Not a lot of reason to offer
Favour unless you’re hoping to bribe for it in return, it seems, but always
nice to see illustration in a game.
Concept:
Good
System: Good
Execution:
Good
Verdict: Good
Briefly Speaking
Another less
than 200 character effort. Fast storytelling game that is quicker to play than
this review.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Bring Forth The Hippocrene
This started
so well, with a great setup about Greek poets and the Muses! But then it all
fell apart with an ugly system which doesn’t explain half its definitions
(Inspiration? Quality?) So disappointing.
Concept:
Great
System: meh
Execution:
meh
Verdict: meh
Build Your Own RPG
Better than
the title suggests. Two tables; the first gives you a random concept, while the
second gives you a random system to use. There are six different systems here,
and they are better than a lot of the games in the competition. Tries to do a
hell of a lot and succeeds. Bravo!
Concept:
Good
System:
Great
Execution:
Excellent
Verdict:
Great
Bullets
Double-dealing,
backstabbing crime drama which works well up until you realise that you don’t
know how combat works. Turn order? How many bullets? Can you use nerf guns? The
character work before that is great, though.
Concept:
Great
System:
Flawed
Execution:
Good
Verdict:
Flawed
Bunk Beds
Sleepover
buddies have to worry about “the monster.” Sets up well, but it seems to be
missing something.
Concept: Ok
System: Ok
Execution:
meh
Verdict: Ok
By the Book
Narrative
storytelling with the length of words in a book being the randomiser. Cute, but
not inspiring. The Potteresque character name of Paige Master is endearing,
I’ll confess.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
CREATIO EX NIHILO
Mythic/cosmic
creation process which acts as a proto-Microscope style of collaborative
history-building game. Doesn’t quite get there.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
CTTS1372 VESSEL TREMAINE SYSTEMS ONLINE
Fun little
space jaunt where anything could happen. Enough fun nonsense going on to keep
everyone entertained. The parasitic worm rule is a laugh. Only problem is that
there’s no rule about how or when to check the computer, but it can be easily
winged.
Concept:
Good
System: Good
Execution: Great
Verdict: Good
Caltrops (by Jordan)
Cat and
mouse chase where a robber tries to escape a guard, but there’s no real reason
not to just spend as many dice as possible on killing them in scene 1. Uses
d4s, of course.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Caltrops (by Eli Kurtz)
A fast and
furious combat game where rival ninja clans compete unto death! Stands up
fairly well, except that there’s no ref to judge the roleplaying rewards (just
ditch any such rules.) Fun.
Concept:
Good
System: Good
Execution: Good
Verdict: Good
Caper
Tough little
heist story using coin flips and team collaboration. Double-crossing with the
use of actual sleight of Hand keeps everyone on their toes. Fun.
Concept:
Good
System: Good
Execution:
Great
Verdict:
Good
Captain’s Table
Adventurous
captains swap stories. Kinda like Munchausen, but with a deadly brawl at the
end to determine a winner.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Card Sharks
Even more
backstabbing thieves, this time with cards to determine turn order and special
actions. At least it doesn’t have a “beat randomly drawn card’s number”
mechanic, so it gets praise for that.
Concept: Good
System: Good
Execution:
Good
Verdict: Good
Cards of Magi
Battle game
using cards and a d12. Actually not too bad, but the Focus rules are unclear.
Concept: Ok
System: Good
Execution: Ok
Verdict: Ok
Carfax Abbey
Downton
Abbey with Dracula. Just a pitch, but a decent one. Would be better if done in
the mockumentary style of Jersey Gore.
Concept: Great
System: none
Execution:
Good
Verdict: Ok
Carry On
Bridge crew
simulator where you’re unlikely to really get in too much trouble if you all
work together (there isn’t much reason to oppose the captain’s directions.)
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Cast-a-Quadrons
Bare bones
rpg system that gives the classic experience with a coin flip that can suffer
advantage/disadvantage. Wounds and XP are similarly simplified. It’s making a
statement about boring systems by being one. If this is the bare minimum, it
sets the bar; you don’t want to be any worse than this, and anything good is
better.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Good
Cat Wrangling
You wrangle
cats with the “help” of unclear parameters, vague rules, and nonsensical
design. A right mess.
Concept: Ok
System: meh
Execution: meh
Verdict: meh
Catalyst of Annihilation
Two people’s
meeting sees the end of the world. A Q&A improv storytelling game which is
fine apart from the unclear Details for the Prompts (what is meant by
“touchstone?” are these just examples?) Worth trying out.
Concept:
Great
System: Ok
Execution:
Good
Verdict:
Good
Catch the Thief
Hidden
movement game hunting a thief, reminiscent of text based dungeoning. Sadly
incomplete (how do you leave the village? Do you know if you are at the same
location as another?)
Concept: Good
System: Ok
Execution: meh
Verdict: Ok
Cats Herding Humans
Cat
adventures with an ugly, ugly, ugly die system where you need to roll near the
die’s central numbers. Worse than needing to roll low, though admittedly rather
original.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Caution: Hot!
Conversational
storytelling game about a new relationship and its future. A pot of tea and the
actions surrounding drinking it form the narrative framework. Charming and
competent.
Concept: Great
System: Great
Execution: Great
Verdict: Great
Celestial Bureaucrats
Angelic game
with a coin flip mechanic. Not much detail, and not much game.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Charon
Scripted
game with a deathly underworld setting. The use of two coins as per mythology
is a cute touch, but there’s no real reason to cover your eyes with them (if
there were a hidden counting/guessing mechanic, sure.)
Concept:
Good
System: Ok
Execution: Ok
Verdict: Ok
Chieftain
Really fun
simple board game which uses my most beloved of stationery items; paperclips!
Yay! The game itself looks fast and exciting, with the one problem that there’s
no victory condition…
Concept: Ok
System:
Great
Execution:
Good
Verdict:
Good
Children of the Con
Fans at a
convention have a story happen. That’s about what it says. And if you need a
game mechanic it advises you to introduce your preferred one, such as SPR, a d6
roll, or a thumb war. That thumb war idea is probably the best part of the
document.
Concept: meh
System: meh
Execution: meh
Verdict: meh
Chirognomy
Simple
task-based mechanic comparing your best two d6s vs the GM’s best d12. Uses a
touch of palmistry to create your character, and requires knowledge of the
tarot in order to design stories.
Concept: Ok
System: Ok
Execution: meh
Verdict: Ok
Chromed poets
Battle game
about piloted mecha where your ability to create haikus can save the universe.
A bit challenging and could be exploited easily, but could be wonderful. The
offered list of words is respectable.
Concept:
Great
System: Great
Execution:
Great
Verdict:
Great
Close Encounters
Alien
abduction narrative breakdown. Seems like decent story structure, but no tools
or systems to assist.
Concept:
Good
System: Ok
Execution:
Great
Verdict:
Good
Coin-cidence
One player
is a GM, the others players. Coin flip for challenges, no modifiers.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Coloring Outside the Lines of Reality
Storytelling
with tokens to veto others’ stories.
Concept: Ok
System: meh
Execution:
Ok
Verdict: Ok
Come up with a catchy title after playtesting
The author
advocates for turning combat rounds into very short “tenths” of a second, but
no actual system is presented. Still in the concept stage.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Coming Close To Home – A Workshop
Roleplaying
improvisation workshop, first discussing a theme, then an object, and then
gives a meditative method of getting into character. Slightly obtuse,
especially the middle section.
Concept: Ok
System: Ok
Execution:
meh
Verdict: Ok
Competitive Reality Television
A 2d6 system
improved by the ability to earn d4s as “drama dice.” You can also bitch about
people to strip their drama dice away. Sadly, the game needs a hook that just
isn’t there.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Complication
Storytelling
with cards or a coin flip. Red/Heads is a complication, black/tails is a
solution. Improvise from there.
Concept: meh
System: meh
Execution:
Ok
Verdict: meh
Constitution
The players
are building a society’s laws from scratch and need to work together to keep
their fellow citizens happy. A simple framework that could become incredibly
deep.
Concept:
Great
System: Good
Execution: Good
Verdict:
Good
Cops
Simple cop
drama using a d6 system. Sadly, the use of “stress dice” is poorly explained
and I can’t understand how it’s meant to work.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Cosmic Trickster
A silly
little game about aliens who can transform things through rhyme. I enjoy
language games, and this could also work for fairytale magic.
Concept:
Great
System:
Great
Execution: Great
Verdict:
Great
Courrier
Mirror’s
Edge: the dice game! Although there doesn’t seem to be any way for the Courrier
(sic) to actually fail...
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Crafty Monsters: An RPG of battling monsters
Wizard
summon monsters for pokemon duels. Fast and simple d6 mechanic combined with
multiple SPR-style trumping mechanics. For what it is, not bad.
Concept: Ok
System: Good
Execution:
Good
Verdict:
Good
Crazy Conversation
A
conversation game where you try to get people to say your codewords, but the
“sanity” mechanic is clumsy. Basic idea is alright.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Crazy Greedy Hitler Puppet
Funny little
game about politicians being screwed by a leader who is the absolute worst. A
little vague in regards to fiat, but looks like a good laugh.
Concept:
Excellent
System: Good
Execution:
Great
Verdict:
Great
Crisis Ascending
A bluffing
game with cards that doesn’t really inspire storytelling.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Cross the Kitchen
Simple minis
obstacle race using your home and toys, but a chart or something for hazards
and boons would have pushed this up an extra ranking.
Concept:
Great
System: Ok
Execution: Good
Verdict:
Good
Cross the Floor
A
collaborative excercise about a relationship gone south, with a few secrets in
the mix. It all leads to a final confrontation which all seems over a bit too
quickly.
Concept:
Great
System: Ok
Execution: Good
Verdict:
Good
Cryptozoo
Players are
trying to hunt cryptids for a zoo, spending money on research and making
“conjectures,” but it all seems a bit unfocused.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Cyber Beetles
Taking its
cue from an old party game (Beetle) this game has a couple slowly replacing
bits of themselves with machinery until one of them is fully cybernetic. In the
right hands this could be really moving.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
DOGMA
Exploration
of how religious doctrine becomes twisted over time. Could be an educational
tool, but it might be a bit preachy. Ironic, eh?
Concept:
Great
System: Good
Execution: Good
Verdict:
Good
DOGQUEST 1000
Simplistic
character creation followed by a revolving GM process, no mechanics. You play
dogs.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
DUELLO – A Game of Magic and Politics
Wizard
dueling game where you have a limited time to describe your spellcraft. You
lose if you run out of ideas, it seems. Needs something like an audience to act
as referee, methinks.
Concept:
Good
System: Ok
Execution: Ok
Verdict: Ok
DUNGEON + DEALER
Blackjack
dungeon crawl which actually isn’t too bad at all. Special abilities for PCs
and monsters add complexity. Not quite sure how the Cleric’s healing works,
though.
Concept: Ok
System: Good
Execution:
Great
Verdict:
Good
Daffodils for William
Improv game
about remembering the life of a person. Revolving storytellers. Mostly an
imaginative social activity with little guidance.
Concept:
Good
System: Ok
Execution:
Great
Verdict:
Good
Daily Heroes
Character
creation and storytelling idea to use with your favourite system/format based
around highlighting words and phrases in a newspaper. Such a simple idea, but
glorious. Also includes two conflict resolution mechanics just in case.
Concept:
Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Dance
A game that
asks when a character stopped dancing. Rather sad.
Concept:
Excellent
System: Ok
Execution:
Excellent
Verdict:
Great
Dark and Cold
Basic
dungeon crawl. Roll under randomly generated stat.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Das Magikapital
Communist
henchmen rise up against their overlord. What seems to be a riff on PbtA as
core system, but it is presented really well for under 200 words.
Concept:
Good
System: Good
Execution:
Great
Verdict:
Good
Date Mates
One for the
spin the bottle crowd.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
Death Metal
Collaborative
die-rolling game all about trying to hit one number spot on. Might work best as
a solo game, actually. Rock band trappings are nice and work well, but not
necessary.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Death by Chocolate
Wonka-esque
nightmare using a Candyland set for resolutions. Nice try.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Deathmatch Maze
Dungeon
crawl with a PvP edge. Using dominoes and dice to create a dungeon is a great
idea, but the supplied system is unclear and unhelpful.
Concept: Great
System: meh
Execution:
meh
Verdict: meh
Defy. Subvert. Outwit.
The title
shows your stats. Roll under the stat to overcome obstacle. Fail four times and
die.
Concept: meh
System: Ok
Execution:
meh
Verdict: meh
Demon Dare
Game of
demonic temptation which disappoints with a random draw mechanic, but redeems
it by letting you build a house of cards with the drawn cards.
Concept:
Good
System: Ok
Execution:
Good
Verdict:
Good
Denominator
Interesting
bucket-o’-dice game where you get to claim narrative control over dice that
roll your number. Nifty.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Descending from the Shoulders of Giants
Cut-scene
storytelling about Ancestors teaching a Descendant through memory-visions.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Detachment 626
X Files
adventures with three cool stats, but the system is a yawn (add the good d6,
subtract the bad d6, apply mods.)
Concept:
Great
System: meh
Execution:
Good
Verdict: Ok
Dice Mafia
Multiplayer
combat elimination dice-game. No balancing suggestions are offered, which makes
this game suffer. Requires too much work on the players’ behalf to make work.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Diceless Deeds
Bare-bones
Minds Eye Theater, complete with SPR and retests. (Admittedly, I’d still play
this before I’d ever resort to MET again.)
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Dispossessions
Ghost
hunting with one player remotely communicating as a researcher. Uses net tools
to help tell a story. Could be really effective with the right crowd. One more
inspired idea could have elevated this to perfection.
Concept:
Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Divine Circles: Kingdom in Decline
Angel
politics with a circular trumping mechanic for dice. A bit confusing and
addled.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Divine Disease
Gods witness
the death of their pantheon. Without the unnecessary card mechanic, this could
be great.
Concept:
Great
System: meh
Execution:
Good
Verdict:
Good
Divine intervention
Gm narrates
a party’s adventure while the players are gods who get total power over their
sphere of influence. I like it, but there seems to be no good reason to hinder
the party and be really vengeful.
Concept:
Great
System: Ok
Execution:
Good
Verdict:
Good
Do You Drink the Kool-Aid
Not really
sure how the Truth/Lie system is meant to operate is meant to operate, which is
a shame because I wish it worked. The dice and ratings [insert Jonestown metaphor
joke.]
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Dodgy Gods: A Game of Tricksters and Trouble
Collaborative
myth-making with a really nice formula. Simple and elegant.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
Don’t lose your marbles
Sanity mechanic
where you gain marbles for experiencing trauma. Once your marbles spill out of
your hand/cup, you go insane. Could be a larp mechanic here somewhere..
Concept: Ok
System: Ok
Execution:
meh
Verdict: Ok
Doomsday Cult
Without the
cultist trappings, this is just a card game.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Doors
An otherwise
boring dice-based system is made exciting by the Attributes entirely changing
whenever GM duties swap. However, this is a big part of the game and is where
the most guidance was needed. Game’s in the wrong spot.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Doorway
Alternative
reality game where you take it in turns spending a week pretending you’re in
fantasyland before telling other players a story. It’s a storytelling tool.
Concept:
Good
System: Good
Execution:
Great
Verdict:
Good
Double-O-Eleven: Casino Vocale
Improv game
where you have to stay in-character in order to succeed. The token mechanic
accompanying it is not as good as the voicework conceit, nor does it enhance
the theme.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Doused Flames of Magic; Matchsticks of Power
The GM
adjudicates conflicts with a coin flip. The players have a spellbook/book of
matches where they can cast spells if they light a match on one strike. Cute
idea, but needs to be supplementary to another system (maybe involving
candles…)
Concept:
Great
System: Good
Execution: Ok
Verdict:
Good
Down the Rabbit Hole
Encouragement
to tell a Wonderland story, complete with “all a dream” ending.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Dragon Draughts & the Mug of Wonder
“Iron-gut”
drinking challenge. Use the chart to make a cocktail. Select a champion to
drink it. Refreshing!
Concept: Good
System: Ok
Execution:
meh
Verdict: meh
Dragon Soul
Applaus-o-meter
for awesomeness means you get more dice.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Dragon Tag
Find cool
stuff and make a horde. Tag other dragons to steal stuff, or raid their horde,
unless the colour rules get in the way. So simple that the simple will ruin the
game and make you feel like a jerk for caring. Just run an Easter egg hunt.
Concept:
Great
System: Ok
Execution: Ok
Verdict: Ok
Dragons and Dragons
I make dragon!
Roll d20, beat mod, terrify kingdom! RAAR!
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Drama Crash!
Dread clone
Jenga mechanic for TV Drama. My character is a sexy disabled baby, as per
suggestions.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Dream Eaters
Dream
warriors rpg where the more points you spend the closer you are to defeat. Best
way to lose is to play, it seems…
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Dreamcard
Draw some
wacky pictures on cards, and then tell a story with them. As long as you keep
swapping between logic and nonsense, you’re all good.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Dualistic Voices
Get your
friends to help make your character. Then get them to help you resolve the
character’s story. Game over.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Duel of Change
Shapeshifting
magic battle which makes the improv core challenging by forcing you to justify
why the roll helps you. Better than many similar games.
Concept: Ok
System: Good
Execution:
Good
Verdict:
Good
Duet
Overly-serious
struggle to find a lost companion. The dice-rolling may break the mood.
Concept: Ok
System: meh
Execution:
Ok
Verdict: Ok
Dumb Brutes
Storytelling
caveman game where you have to invent a way of communicating in-play. The
resulting grunting, hooting, gestures, and fingerpainting is bound to be
special.
Concept:
Excellent
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Dungeon Black
D6s are
health and disappear if they roll 1. You can reroll by lighting one of your
lucky matches from the table’s candle. Thematic, but not good.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Dust Trails
D6 rpg about
your cool vehicle in the post-apocalypse.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
EPYC
A
“fold-the-paper, continue-the-story” format for historical mythmaking. Could be
good.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Good
Eight Facets of the City
I’m really
not sure how this will work, or really what the point of it is (apart from
discovering meaning in the symbols.) Maybe it will all become clear in play.
(For the record, this is one of my favourite designers.)
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Encounters
Making
symbols for your character is fun, I guess…
Concept: meh
System: meh
Execution:
Ok
Verdict: meh
End of Days // Hidden Terror
Card-based
rpg. High card wins, suits trump.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Endless Descent: a game of Secrets and Hope
“Secrets”
mechanic gives a good framework for narrative, but the dungeon crawl theme does
nothing for it.
Concept: Ok
System: Good
Execution: Good
Verdict:
Good
Enna’s friend or foe?
Game is
missing a few important elements, such as how orcs are placed on the map and
how exactly the 1d4 power allocation works.
Concept:
Good
System:
Flawed
Execution:
Flawed
Verdict:
Flawed
Escalation
Split
personality competitive dice game. One sweet mechanic in that you can choose
whether to roll lower or higher than your Humanity target rating for different
consequences.
Concept: Ok
System: Ok
Execution:
meh
Verdict: Ok
Escape from the Drowning Tower
Great idea
where you’ve killed the villain and now you’ve got to escape their crumbling
tower. So play a card game to get out… If you want…
Concept: Great
System: meh
Execution:
Ok
Verdict: meh
Eternal
Bidding game
for narrative control about immortals, sadness, and seashells. Best played at
twilight.
Concept:
Good
System: Good
Execution:
Great
Verdict:
Great
Eternal Rivals
D10 Samurai
duel. Best part is that unsuccessful dice are discarded “in shame.”
Concept: meh
System: meh
Execution:
Ok
Verdict: meh
European
A great
little hidden-role crime drama sadly let down by one or two details missing,
such as how murders work and when the Dealer/Buyer win. About one or two
playtests away from being a Great game (or better.)
Concept:
Great
System:
Flawed
Execution:
Great.
Verdict:
Flawed
Everyone’s The Good Guy (Of Their Own Story)
One player
tells the story forward, the other backward, each trying to get the other to affirm
their own POV. Nice. Two different scenarios are a big plus.
Concept: Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Evil Goatees
When in one
dimension you beat the target number one way, but in the other dimension you
beat it the other way. When will this madness end!
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Ex Libro
Characters
from various novels run through the plot of another one. Flagging sentences
from books as resolution methods is fun, but the sheer size of novel text makes
this unwieldy.
Concept: Good
System: Good
Execution: Good
Verdict:
Good
Exceptional Bodies for Exceptional Hosts
Mash
together two lifeforms and play. Make another one when bored. Repeat. Really
well-written; may actually be better to read than play.
Concept: Ok
System: Ok
Execution:
Excellent
Verdict:
Good
Exodus - A game of discovery for 2-6
players
Everyone
offers a detail about a deserted alien craft and then combine those details to
make a theory. Refreshingly, you’ll never know if you’re right…
Concept:
Great.
System:
Excellent
Execution:
Great
Verdict: Great
Expedition 13
Pour four
shots and grab a d20. Whenever you get hurt, drink a shot. The d20 is never
explained. Have another shot, I s’pose…
Concept:
Good
System:
Flawed
Execution:
Flawed
Verdict:
Flawed
FAERY QVEEN
Tarot cards
determine knightly quests with a system pretty similar to many others, but it
does it in so much style… Here’s how to make a boring system great.
Concept: Ok
System: Ok
Execution: Excellent
Verdict:
Great
Fallen Stars
Draw card,
beat target. Now with samurai… again…
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Factossimations a story rpg system
Confused
little reality-warping game with a muddled trumping mechanism and some unclear
framework. NB: the entry Hard Facts and Strong Possibilities is actually a
supplement to clear up this game.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Fair Verona Burns: A Tragedy in Three Acts
Lovely
theatrical drama about feuding families and forbidden romance which has a great
narrative format, until a few d6 rolls step in and break the narrative flow. If
you can make the first Act work, you’ll probably resent the intrusion of the
dice in the second.
Concept:
Great
System: OK
Execution:
OK
Verdict: Good
Familiars RPG
Witches
familiars make a potion. Goals are rolled and your random traits create the
drama. Workable.
Concept:
Good
System: Ok
Execution:
Good
Verdict:
Good
Farewell, My Love
Sensual and
intimate little “bedroom roleplay” for lovers. The only real problem is remembering
the different emotional stages and their order without breaking the mood, which
could ruin the whole experience.
Concept: Excellent
System:
Great
Execution:
Great
Verdict:
Great
Fated Feud
Combat game
based on the three elements of bidding Breath, wondering why the GM hates you,
and always Flourishing because it is better than Attacking.
Concept: meh
System: meh
Execution:
OK
Verdict: meh
Fated to Meet – The Journey of Two
Hidden
movement game with a multimedia communications twist, but there are no real
obstacles to the environment. Likely you’ll each just move to the centre of the
board and get it over with.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Fatimah’s Busy Day
The very
personal and complex relationship between a young woman and her burqa.
Fascinating idea, and well executed.
Concept:
Excellent
System: Good
Execution:
Great
Verdict: Excellent
Fear the Conspiracy
Create a
terrifying conspiracy by creating patterns between random “evidence.” The
patterns determine consequences.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Feast
Yummy little
edible game where you pretend food is the memories of a host. Eventually you
eat all of their mind. Macabre, but amusing.
Concept:
Great
System:
Excellent
Execution:
Excellent
Verdict: Excellent
Fidget Madness
Do nothing
until you can’t bear it any more, whereupon the world explodes. Useful if you
have a spare “torture classroom” handy, or if you ever find yourself in
solitary confinement and need something to help pass the time.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Fill in the Blank RPG
Fill in
cards with words, use those words to overcome obstacles if you fail to roll 7+
on a d10.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Final Enemy/A Poetry of Revenge/Samurai Haiku
Amusing
little game about writing haikus based on character boasts, and an entirely
thematic endgame. Really good work!
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
Final Testament
Filled with
problems. Sorry.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Fire of the Gods
Mythological
game with dice rolling. Not outstanding.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
First Datepocalypse
Jealous
lover set-piece with a random die roll determining who dies at the end.
Concept:
Good
System: Ok
Execution: Ok
Verdict: Ok
Five Cards
An
interesting take on randomizer cards. Needs some assembly. Card mechanic done
well.
Concept: Ok
System:
Great
Execution:
Good
Verdict:
Good
Flesh of the Gods
Mythological
game with a wonderful prayer mechanic which is a lovely touch. One of the
better pantheon games.
Concept:
Great
System:
Great
Execution:
Good
Verdict:
Great
Flesh, And Other Inconvenient Things
Turn-based
survival game. Different difficulties for time of day is nice.
Concept: Ok
System: Good
Execution:
Ok
Verdict:
Good
Flirt Party
Guidelines
for flirting with consenting adults. An intimacy game.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Flirt Party Aftermath
A sequel to
Flirt Party, and a bit more gut-wrenching. Better than the original.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Excellent
Footprints
Nice
opening, but became fairly standard.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
For the Birds
Feed birds
and tell their stories. Excellent game from a first-timer.
Concept:
Excellent
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Foresight
With just a
couple of tweaks, I think this could be marvelous. Convince the GM that your
prediction is best.
Concept: Great
System: Good
Execution:
Good
Verdict:
Good
Four Cups of Tea
Tea-drinking
hidden poison game with a storytelling edge. Hope it works in practice.
Concept:
Excellent
System:
Great
Execution:
Great
Verdict:
Great
Friction Engine – A Pocket-Sized RPG System
Task
resolution mechanic with d6s and group resources. Lots of additional notes
(including options.)
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Fusion Dance
Get stronger
by fusing with another character. When fused, agree or unfuse.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
G.L.U.R.P.S.
Coin game.
Modifiers grant reflips.
Concept: meh
System: Ok
Execution:
Ok
Verdict: Ok
GHOST//BODY: Road Warrior Repossessors
Joyriding,
ghost-style. A lot of style, but not much meat.
Concept:
Great
System: Ok
Execution:
Great
Verdict:
Good
Gambling on the River Styx
Coins and
mah-jong tiles determine your past and fate. Maybe a bit too random.
Concept:
Good
System: Ok
Execution:
Ok
Verdict:
Good
Game Cartridge Monsters
Pokemon battle
with cards. Great ‘80s theme.
Concept:
Great
System: meh
Execution:
Ok
Verdict: Ok
Ghost Estate
Common
sayings take on a life of their own. Uninteresting main mechanic, but a fun
idea.
Concept:
Great
System: meh
Execution:
Ok
Verdict: Ok
Ghosts and Flowers
Afterlife
journey with a card mechanic. Table for random events well appreciated.
Concept:
Good
System: Ok
Execution: Great
Verdict: Good
Giant Monster Mayhem
Kaiju story
based on a 50-50 finger throwdown.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Girls from Gilmore, Boys from the Dwarf
Character
webs based on tenuous friendships and necessity.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Gladiators
Die
elimination game where Caesar can overrule the dice. Don’t bet on this against
strangers!
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Glass Half Full
I love the
idea of a self-replicating game that spreads joy, but it needs to remove the
character creation and just offer something more directed and accessible. I
feel the love, though.
Concept:
Excellent
System: meh
Execution:
Ok
Verdict: Ok
Go Home, Young Superhero
Dice and
cards game of resource management.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Go North
Improv
storytelling with a classic “text-based adventure” conceit for the GM. Helps
pass five minutes.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
Go On Without Me
Macho
posturing and noble deaths. Stop others from dying so you can die first. First
player to die wins.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
Goblal Wars: No Dwarves Allowed!
D6 wargame
with goblins.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Goblins in a Trenchcoat
Voting
mechanic for group action which all gets thrown out the window with a d4
mechanic deciding everything anyway.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Gods among mortals
Percentile
based game of modern gods.
Concept:
Good
System: meh
Execution:
Good
Verdict: Ok
Godzilla Is Attacking The City
Survival
word game, but no real balance to available words.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Good Morning Magicland
Troy and
Abed in the Moor-nin’! Theatre sport with a reality TV frame.
Concept:
Good
System: Ok
Execution:
Good
Verdict:
Good
Goodbye
Cancer
support group simulator. Not for everyone, but beautifully done. Not for the
faint of heart.
Concept:
Great
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Great Wallopers
Escalation
drama where you can cash in victory points for more dice. Bit of a laugh.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Greedy Devils
Card game of
hoarding and pile control.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Groove Crusaders
Elevator
pitch for a Guitar Hero game storyline mode. Not really what the competition
was after, but I like the idea.
Concept:
Good
System: none
Execution:
Flawed
Verdict:
Flawed
Group Troop
Party game
of expectations and observations. Could be educational
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Group troop
Resubmission
of previous entry. See [Group Troop]
Concept: n/a
System: n/a
Execution:
n/a
Verdict:
Flawed
Guilty Souls
Previous
sins manifest to punish the wicked. Confront your sins to banish them. Nice
framework, but needs something more to help mould the narrative.
Concept:
Great
System: Ok
Execution:
Good
Verdict:
Good
Götterdämmerung
Tell tales
and give tokens until everyone is dead.
Concept: Ok
System: Good
Execution:
Ok
Verdict: Good
HEIST!
Fun setup
with everyone discussing how they can overcome the obstacles faced by others.
Then a card draw determines actual success.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
HIRELINGS
Outfit
yourself with hirelings, then the GM makes up adventures. Keep your hirelings
alive.
Concept:
Good
System: Ok
Execution:
meh
Verdict: meh
Hacksaw: The Phone Call of Death
Prank
phone-calling to get out of a deadly trap. Some definite ethical issues
surrounding this, but I applaud the chutzpah. With the right crowd this would
be a hoot, but maybe that would prove they’re really the wrong crowd to play
with. Would be better if you challenged them to call random people in their own
phonebook.
Concept:
Excellent
System:
Great
Execution: Flawed
Verdict: Flawed
Happily Ever Maybe
Fairies try
to give a mortal a happy life. Blind draw of dice in a bag, red or white. No
rolling. Tell tale.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Hard Facts and Strong Possibilities (summary)
Supplement
for Factossimations (another entry.) This effectively increases the word count
of the Factossimations game, so I can’t in all fairness review it as its own
game. Would have been better in the Author Comments section of the previous
game.
Concept:
Flawed
System:
Flawed
Execution:
Flawed
Verdict: Flawed
Harder, Better, Faster
Choose one
thing to succeed at the cost of two other factors. Nice principle, but the
implementation left me cold.
Concept:
Good
System: Good
Execution:
meh
Verdict: Ok
Hasar Khan – Tiger King
Such a
brilliant idea of questions and conspiracies falls into a dice-off. Ditch the
dice and increase the Q&A game and this would be a winner.
Concept:
Excellent
System: Ok
Execution:
Good
Verdict:
Good
Haunted House
PbtA in a
Haunted House.
Concept: Ok
System: meh
Execution:
Good
Verdict: Ok
He say you Blade Runner
D12 mechanic
with random replicants. Pretty wild.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Headcannon Accepted!
Though not
actually about heads with cannons in them, this is actually really quite good.
The random genre generator at the start is a good tool and the gameplay looks
solid and fun. Party game..
Concept:
Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Healthcare
Medical
drama with card suits.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
Heart Light
Q&A game
about childhood, adulthood, and friendship. A sweet format for a sweet tale.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
Heisters
D6
collaborative heist drama with the twist that you can overcome obstacles by
putting yourself in peril, but your mates don’t have to save you.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Heliophage
Superpowered
morality tale with a Fate die.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
Hello – The Game
D6 random
handshake/hug mechanic to illustrate difficulties people face in greeting other
people. Noble idea, but I don’t think ot quite achieves what it wants.
Concept:
Good
System: Ok
Execution:
meh
Verdict: Ok
Helm
Die game
about maintaining an empire.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Helsing’s League
Simple coin
mechanic, but the presentation is quite nice. The character sheet is designed
like an employment form at first, though this conceit quickly fades. I do
appreciate the clever Attribute list.
Concept: Ok
System: Ok
Execution:
Great
Verdict:
Good
Hero Monsters
D20 game of
monster vs hero fights. Requires cards not supplied with the rules, nor are
instructions provided to make them.
Concept: Ok
System: meh
Execution:
Flawed
Verdict:
Flawed
Hero’s Council
Herman’s
Head for superhero play. Has a voting mechanic and a random character creation
table. Decent.
Concept: Ok
System: Good
Execution:
Good
Verdict:
Good
Hidden Faces
Conversation
game of secrets and cards. Party game.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Hidden War: PVP Base Building
Secret agent
board game. Lots of random rolls and maths.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
High Arcana
Tarot deck
rpg. Has the interesting twist that the GM gets the high Arcana and the players
get the rest.
Concept: meh
System: Ok
Execution: meh
Verdict: meh
Highlighter Maze Runners
Recess break
dungeon crawl with highlighters. Entertaining.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Hire Your Boss
Kinda like
an inverted Fun-Employed. Looks alright.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
History Building with 7 Wonders Duel
A hack on 7
Wonders Duel, as per the title.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Home Sweet Home
Post-apocalyptic
exploration game. The questions for character creation are great, and
motivations as the core mechanic are great, but the card mechanic is a letdown.
Almost there!
Concept: Ok
System: Good
Execution:
Great
Verdict:
Good
Homeward Going: A Rilly Wow Travel
PbtA with
dogs.
Concept: Ok
System: meh
Execution:
Ok
Verdict: meh
Hopeless
Kidnap
horror with some really funky mechanics. The metronome and matches make this
something special. Though it needs a bit of work, it’s almost there and could
be amazing!
Concept:
Great
System:
Great
Execution:
Ok
Verdict:
Great
Hopes and Traumas
Adventurers
come back to town and… do town stuff? System comes down to picking a number at
character creation and later having to roll higher or lower than it on a d10,
depending on circumstance.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Hoppers: Tales of the Hyperdimensional Police
Cute chart
to determine random parallel dimensions.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
Hotfix
Collaborative
game of engineers trying to stay alive. Sadly, the d6 system lets down the
other cool mechanics.
Concept:
Great
System: Ok
Execution:
Good
Verdict:
Good
Human Or Not, Here I Am
Started off
with a cracker of an idea and format (Blade Runner party game,) but it ended up
a bit unclear.
Concept:
Excellent
System: Ok
Execution:
Ok
Verdict: Ok
Human-Zombie Fulfillment Symposium
Rather
civilized bartering between humans and ex-humans who want their brains. The
human demands and the zombie possessions probably requires some more than
independently making them up in order to work. One revision away from
greatness.
Concept:
Great
System: Ok
Execution:
Good
Verdict: Ok
Hyper Flying Death Bunnies from Mars
Draw cards,
highest wins.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
I Am You As You Are Me
Puppeteering
party game where you players vocally control each other’s movements. Could be a
lot of fun.
Concept: Ok
System: Good
Execution:
Good
Verdict:
Good
I Feel Fine
End of the
world simulator chronicling the last hour of your life. Could be a sobering
study, especially if multiple players debrief together. Can be played solo.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
IN THE PIT
Conversational
game conflicts and common goals. Each round has a major vote. Requires a good
moderator who can introduce powerful and interesting choices.
Concept: Great
System: Good
Execution:
Good
Verdict:
Good
In Need
Pawn shop
improv piece. Simple and effective.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
In the Cards
Card draws,
revolving GM, collaborative rpg. Seen a lot of these.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Incandescent Wars
Take it in
turns to shapeshift into something which counters your opponent’s shapeshifted
form. Purely narrative and subject to subjectivity.
Concept: meh
System: Ok
Execution:
meh
Verdict: meh
Indivisible: an empathic game for two
A
therapeutic roleplay which may be a bit personal, awkward, or creepy for some.
I don’t know if using electronic messaging is really the most appropriate way
to play a game that wants to increase human connection.
Concept: Good
System: OK
Execution:
OK
Verdict: OK
Intel
Communication
chain leading to a d6 roll.
Concept:
Great
System: meh
Execution:
meh
Verdict: meh
Intergalactic Bake-Off!
Lovely
little game about cosmic recipes and culinary sabotage. The game encourages you
to try to sabotage other recipes, which is fantastic, but the random d6 roll
should be replaced with an improv or voting mechanic.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
Into Balance
Method to
use a blind draw bag full of beads instead of dice for PbtA.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Intrigue in Hobbiton
Hobbit
politics. Not entirely sure how many scraps are required, and the “goals”
mechanic needs some parameters.
Concept:
Good
System: meh
Execution:
Ok
Verdict: meh
Inventory Quest!
Play a
Paladin’s items and get them through a dungeon. Some simple “use once and cross
off” mechanics. Could be expanded to something greater. The index cards forming
a dungeon is pretty nifty, too.
Concept:
Great
System: Goo
Execution:
Great
Verdict:
Great
Investigator200
2d6 rpg.
Fairly complete, but unoriginal.
Concept: meh
System: Ok
Execution:
Ok
Verdict: Ok
It is meant to be
3d6, roll
under stat, tell a love story.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
It’s simple RPG
2d6+level,
beat target number. It certainly is simple.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Jack the Ripper
Anagram game
where you rearrange lines from Lewis Carroll’s books to implicate him for the
Ripper murders. For a certain kind of crowd, but glorious!
Concept:
Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Janitors, Night Shift and It
Nice idea,
but the roles soon become superfluous and the thumb-wrestling resolution method
can be abused.
Concept:
Great
System: meh
Execution:
Ok
Verdict: Ok
Jersey Gore
Reality TV
hyperdrama with a hilarious little system about social dynamics, fallout, and
getting “wrecked.” A throwaway line about vampires brings the needed twist.
Love the narrative voice.
Concept:
Great
System: Good
Execution:
Great
Verdict:
Great
Joy Wizards
Oh bless!
Wizards are trying to collect joy-power to fuel their spells, so go out and
create joy. This game is incredibly amusing and a wonderful way to pass some
time. I laughed all the way through it.
Concept:
Excellent
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Jumble Rumble
Random
monster arena fight with d6 charts. Roll up your monster, compare against
opponent, gain victory points.
Concept: meh
System: meh
Execution:
Ok
Verdict: meh
Jump!
Space-based
salvage and exploration with a d10 and a pack of cards. Functional, but
uninspiring.
Concept: OK
System: OK
Execution:
Good
Verdict: OK
Junkyard Pack: Far Out 70’s Urban Canines
You play
dogs doing dog stuff. Might work better with Fate dice, or coins. Why do none
of these dog games operate with a system of fetching sticks?
Concept: Ok
System: meh
Execution:
Ok
Verdict: Ok
Jury Duty
Jury
simulator with a court case developed through play. Ditch the dice and this
could be great.
Concept: Excellent
System: Good
Execution:
Great
Verdict:
Great
Just Survive
Survival
game where you can pool your d6s to collaborate on overcoming obstacles.
Unfortunately, there is no real incentive NOT to collaborate.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Just one wish away…
Genie and
master haggle over a wish. Could be fun in the right hands.
Concept:
Good
System: OK
Execution:
Ok
Verdict: OK
Justice Court TV
Debate a
court case while performing voice-overs of a muted movie or TV show. You’d
probably have to be very selective with your choice of viewing.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
K’s Massive Combat Rules
Simple
chessboard wargame with dice as armies. Terrain and flanking rules add some
complexity.
Concept: OK
System: OK
Execution:
Ok
Verdict: OK
Kaiju Glory: a narrative citystomp
Storytelling
with Bocce/Boules balls acting as the randomizer.
Concept: OK
System: OK
Execution:
Ok
Verdict: OK
Kataware Doki
Intimate
roleplay of walking a mile in your fellow player’s shoes. Insisting on one
particular song may turn some people off, but it is pretty. So much sincerity!
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
Kazooki Theatre
Improv game
with the wonderful inclusion that if you get stuck you can play along with
musical instruments. A simple fix for a common improv problem.
Concept:
Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Keep the Gnome Fires Burning
Survive 12
turns of random rolls.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Kharon’s Obol
Storytelling
about regrets. The two coins are naturally very thematic.
Concept: OK
System: Ok
Execution:
Good
Verdict:
Good
King’s Dice
Die-based
gambling game about trying to hit a target number dead-on.
Concept: Ok
System: meh
Execution:
Ok
Verdict: OK
Knock
Improv piece
developing characters through a classic joke format.
Concept: OK
System: OK
Execution:
meh
Verdict: OK
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