Thursday 27 April 2017

200 Word RPG Challenge 2017 review diary

I've challenged myself to read and review all of this year's entries in the 200 Word RPG Challenge before the judges announce the winners. When completed I'll publish them. For now, here's how it's going. (My first time doing video, so it went waaay longer than anticipated.

5 comments:

  1. How can I view the videos?

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    Replies
    1. I'm really no tech-wiz, but I think it requires Flash.

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    2. Oh makes sense why I can play on my phone then. Thanks

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  2. Games mentioned:

    https://200wordrpg.github.io//2017/rpg/2017/04/23/CastaQuadrans.html

    https://200wordrpg.github.io//2017/rpg/2017/04/21/ARMWRESTLINGTHERPG.html

    https://200wordrpg.github.io//2017/rpg/2017/04/23/CatsHerdingHumans.html

    https://200wordrpg.github.io//2017/rpg/2017/04/23/A5daywalkathon.html

    https://200wordrpg.github.io//2017/rpg/2017/04/23/AmnesiaLlamas.html

    https://200wordrpg.github.io//2017/rpg/2017/04/18/AHouseIsNotaHome.html

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  3. I didn't, at first, agree with "high always good" because the two largest roleplaying games in Sweden are "low on die is good", so I'm used to that thinking.

    However, after put some thought behind it, I agree with what you said, especially with the examples you gave. I even know from my own game designs that people thought it was easier to read "Take highest" rather than "Take lowest" when they rolled numerous amount of dice.

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