A little video showcasing a few of my nerdy toys and particularly a little lantern I call the Spotlight, which has become one of my favourite roleplaying tools. I may go into more depth in future if I feel inspired. Forgive my horrid cold, by the way.
Thursday, 14 September 2017
Sunday, 3 September 2017
On humour in RPG design (notes)
I've been working on a comical D&D setting, which means I've been thinking a lot about humour in relation to roleplaying game design.
I've finally decided that there's three principles I'm sticking to going forward. I'll go into depth on them another time, but for now I just want to get them down in writing.
1. Roleplaying games are already funny
Humour naturally occurs in roleplaying, so we merely need to give ourselves the license to allow it. We often avoid allowing silly situations and comments because it would affect the tone or theme of the story, but a comedy game gives us an excuse to allow these antics. There's very little we actually need to do to run a comic game, and trying too hard to be funny is a certain way to ruin it. Which leads us nicely to...
2. Humour is inherently contradictory
Explaining a joke is never funny. We are as amused by repetition as we are by surprise. What I find hilarious you might find repulsive. Comedy is filled with irony, and the drudgingly familiar can become absurdly alien when viewed from another perspective. And where there is comedy there needs to be the contrast of danger.
3. Laughter is magical
Magic is not a science, and nor is comedy. But it is nevertheless a powerful force, filled with enchantment and wonder. An honest laugh is a magical thing and should be delighted in. You can't put laughter in a box.
These are of course incredibly broad, but they're my guiding principles at the moment.
I've finally decided that there's three principles I'm sticking to going forward. I'll go into depth on them another time, but for now I just want to get them down in writing.
1. Roleplaying games are already funny
Humour naturally occurs in roleplaying, so we merely need to give ourselves the license to allow it. We often avoid allowing silly situations and comments because it would affect the tone or theme of the story, but a comedy game gives us an excuse to allow these antics. There's very little we actually need to do to run a comic game, and trying too hard to be funny is a certain way to ruin it. Which leads us nicely to...
2. Humour is inherently contradictory
Explaining a joke is never funny. We are as amused by repetition as we are by surprise. What I find hilarious you might find repulsive. Comedy is filled with irony, and the drudgingly familiar can become absurdly alien when viewed from another perspective. And where there is comedy there needs to be the contrast of danger.
3. Laughter is magical
Magic is not a science, and nor is comedy. But it is nevertheless a powerful force, filled with enchantment and wonder. An honest laugh is a magical thing and should be delighted in. You can't put laughter in a box.
These are of course incredibly broad, but they're my guiding principles at the moment.
Sunday, 14 May 2017
200 Word RPG Challenge 2017 reviews (part 3: T until end)
This is part 3 of 3. The other parts can be found nearby.
THINGS BEYOND
TROLLS
Take a Drink: the Roleplaying Game
Taking a long way home
Tales from the Lost Kitchen
Tales from the Wild West
Talking Sticks
Tall Tales and Tankards
Tears in Heaven
Terrible Village
Thank You For Sharing
Thank you for the feast
The Ark
The ArrrPG
The Banquet: A Mealtime RPG
The Basic RPG
The Beasts Shall No Longer Walk This Earth
The Bengleflaarg
The Bridge
The Chinese Room
The Chronicles of…
The Circle
The Council
The Creation
The Day They Came
The Deep Dark
The Delve
The Devil on my Shoulder
The Domino’s Delivery Crew RP(za)G
The Dreamer
The Dreaming Giant
The Duel
The Duelin’ Blues
The Empire won the war, but the people lost
The Filigree Prince
The Four Gates: A Mindful RPG
The Futility of Unrequited Sentiments
The Game of Magical Thinking
The Goblin Warrens
The Great Work
The Haints’ House
The Hands of Rasputin
The Heist
The Hero Heads Home
The Hero’s Last Stand
The Heroes’ Journey
The Holy Mountain
The Human World
The Island of Derring-do
The King and its Mute Jesters
The Last Day
The Last Dragon
The Last Summer
The Life of Paul
The Manor Game Farm Purge
The Marketers
The Mug Is Half…
The Orb
The Orpheus Trail
The Outsiders RPG
The People You Meet On The Graveyard Shift
The Perfect Moment Is Now
The Petitioners
The Places Where I Found You
The Protector
The Quest for the Object of Desires
The Rapid and the Raging
The Sorcerer Supreme!
The Spirits Somnia
The Stars Are Angry
The Suits RPG
The Tale
The Tavern at Dungeon Level 200
The Tavern of Tall Tales
The Things We Do For Love
The Town of M
The Trial
The Tribe
The Trust
The Truth of the Stars
The Victory Circle; A Nano-Larp
The Village
The Wake
The World of Retail
The awakening of Asrya
The day we were Free
The faithful few
The fuel is gone
The killing action
The labyrinthine library
The stars going out, one by one
The story of my life
The world is ending
There Is No Way Out Of This Arena
They’re just dice, right?
This Is Not an RPG
Thomas Crown Affair RPG
Those Last Moments
Those Who Fled
Time Travel Start-Up Company
Time To Run
Tiny Tribe
To Alex!
To Sea In A Sieve!
To Serve A Monstrous Empress: A Sacrifice
Too Many Love!
Too Much Bubblegum: More than you can chew!
Tracy Is Dead
Transient Global Amnesia System
Translation of Cave 7 Pictographs: First RPG?
Trapped in Deep 7
Trash Pandas
Travelling is not so easy…
Treaty at the Stones of Black and White
Triad – Deckbuilding Game
Tripping Over Yourself
Triumphs and Disasters
Truth, Lies and Bullets
Turing Story Machine
Tyrze, a MMORPG
Ufology For Beginners
Ultimate fantasy (or is it?)
Ummenbach
Unanimous
Under the Mountain
Unknown Kingdoms: The Footsteps of Marco Polo
VOICE
Vain Superheroes
Valkyrie Girlfriend
Valor: The Dimming Flame
Vegas
Vestalia: Girls Just Want To Have Fun(ding)
Vigilantics
WAR and FAITH
WITCHFEELS
WORTHY
Wannabe Legend
Watch Out! Heartfelt Magical Girl Clash!
Weapons of Legend
Werewolf
Wesworld
What Could Go Wrong?
What The #@*$ Happened Last Night?
What You Carry
When the Fire Dies
When the Wolves Come…
Where’d It All Go Wrong?
Whip
Whispers in the Dark
Who Am I To You
Who killed? – Game about investigation
Why We Hunt
Why Do I Need A Name?
Wilder
Witch Hunt
Wittgenstein’s Monster
Wizard Journal
Wizards of the Tome
Word Wizards
World of Stats
Xenia
Yammer
You’re a Werewolf but it’s Not a Full Moon
Your Honored Guest
Your Journey
You’ve Been Screwed
Zagyg’s Ancestral Words
Znaroks Rocks
Zone-side Picnic
[REDACTED]
[TECH]: Boldly Go (a starship simulator)
[a collaborative system of creation]
Xamurai
THINGS BEYOND
PbtA pitch
for a setting where religion holds out against eldritch horrors. Nice to see a
game where religion isn’t the bad guy. Some nice ideas.
Concept:
Good
System: Ok
Execution: Good
Verdict:
Good
TROLLS
Actual
trolls trolling each other about their appearance. Basically a morality game,
but I’m not sure if it’s meant to be played seriously or comically (gameplay
mainly comprises of insulting each other.)
Concept:
Great
System: Good
Execution:
Great
Verdict:
Good
Take a Drink: the Roleplaying Game
Drinking
game mechanic where you have to drink more the harder the task is.
Concept: meh
System: Ok
Execution:
Ok
Verdict: meh
Taking a long way home
Music-based
character creation using lines from random songs. Intended for long journeys,
much of the journey may be completed by the time character creation is
finished; may have been better to have actual gameplay based on the music
instead.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Tales from the Lost Kitchen
Anthropological
improv using kitchen implements to discover the truth of the past.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Tales from the Wild West
Tall tales
and nerf marksmanship in a frontier saloon. Each story escalates Monty
Python-style. Also includes a spin-the-bottle game.
Concept:
Good
System:
Great
Execution:
Good
Verdict:
Good
Talking Sticks
Find a
stick, tell its story. Really nice apart from the problem that longer sticks
always win, regardless of story.
Concept:
Great
System: Ok
Execution:
Ok
Verdict: Ok
Tall Tales and Tankards
Ah, this is
how to incorporate a drinking game into storytelling! Munchausen silliness and
interruptions all incorporating the use of drinking and clinking.
Concept:
Excellent
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Tears in Heaven
A bunch of
dead martyrs have a party, hoping to become saints. Like a saintly frat party.
Lots of charts to help run and design the game, but if it ain’t your thing
they’re unlikely to help.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Terrible Village
Bidding and
bluffing game about trying not to be responsible for why your village sucks.
Somewhat confusing mechanics, but it seems to work.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Thank You For Sharing
Friend A
mentions a thing they like and Friend B spends aaaaages bitching about it. Then
A creates a piece of writing and B gushes over it far too much. Sadly, the
gushing may seem a bit manufactured, but the bitching might not. Nice try.
Concept:
Good
System: Ok
Execution: Ok
Verdict: Ok
Thank you for the feast
Dinner party
game of poisoning and attempting to guess whodunit to you. Unfortunately,
there’s very little in the way of tactics or motive, so the game itself is a
bit shallow. Fun, but shallow. (See The Banquet.)
Concept:
Great
System: Ok
Execution:
Ok
Verdict: Ok
The Ark
Pitch for a
spaceship setting. A really nice pitch, but there’s no game or frame here.
Concept:
Great
System: n/a
Execution: Ok
Verdict:
Flawed
The ArrrPG
Roll 1d10,
add 2 if skilled, beat opponent’s roll. Add difference to damage.
Concept: meh
System: meh
Execution:
Ok
Verdict: meh
The Banquet: A Mealtime RPG
Another game
in which you intend to “poison” your fellow diners (like Thank you for the
feast) but this one has more tactics and various mechanics to force people to
eat. Rules of etiquette offer a load of fun.
Concept:
Great
System:
Great
Execution:
Good
Verdict:
Great
The Basic RPG
If you’re
going to make the simplest roleplaying game ever, it needs to be perfect. With
that in mind, the author should have used a semicolon instead of a comma.
Concept: meh
System: Ok
Execution:
meh
Verdict: meh
The Beasts Shall No Longer Walk This Earth
The players
hunt a beast. I love the descriptors for both hunters and beast, but the d10
mechanic isn’t inspiring.
Concept:
Good
System: Ok
Execution:
Good
Verdict:
Good
The Bengleflaarg
Alien
invader suburban comedy game. Very entertaining.
Concept: Great
System: Good
Execution:
Great
Verdict:
Great
The Bridge
Nice idea
where two players are lovers and a third player is the distance between them,
which is a beautiful setup. The tools at play don’t do a lot for it, though.
Concept:
Great
System: Ok
Execution: Ok
Verdict: Ok
The Chinese Room
Newly awoken
AIs explore the world around them. The central question, of course, is what
kind of choices and observations will they make. A simple d6 mechanic helps
offer a basic interactivity, but it’s hardly thematic.
Concept:
Great
System: Ok
Execution: Good
Verdict:
Good
The Chronicles of…
Improv
storytelling where any player may interrupt and refute or elaborate another’s
tale. No real mechanic or game, but perfectly fine. A “no-frills” story game.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
The Circle
Teenage
witches are fun. The card mechanic is less fun, though it suffices. This is a
setting that could have used a tarot deck.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
The Council
Gods vote on
a new ruler, but one will betray them all if elected. A hidden role game at
heart, but no tactics to assist gameplay.
Concept: Ok
System: meh
Execution:
Ok
Verdict: meh
The Creation
Another gods
game where they create life and imbue them with their essence. Use whatever
system you want.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
The Day They Came
What begins
seeming like a bleak tale of the end of days becomes a weird take on
Chinese-whispers cum Telestrations. Rather original and quite entertaining.
Concept:
Great
System:
Great
Execution:
Good
Verdict:
Great
The Deep Dark
Roleplaying
is supplementary in this dice-based resources game. As a simple board game, it
isn’t bad.
Concept: Ok
System: Good
Execution:
Ok
Verdict: Ok
The Delve
Collaborative
dungeon dive. A lot of unclear elements (examples of loot and when to add extra
dice would help.)
Concept: meh
System: meh
Execution:
meh
Verdict: meh
The Devil on my Shoulder
Wraith-ish
Shadow mechanic with cards.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
The Domino’s Delivery Crew RP(za)G
Silly little
metagame where you play create a gamer and play a random game from this
competition all within the time it takes to have a pizza delivered to your
home. Certainly worth reading at the very least.
Concept:
Good
System: Good
Execution:
Excellent
Verdict:
Great
The Dreamer
Interesting
concept where you enter someone’s dream and try to coax them out of a
nightmare. The Dreamer’s emotional state is subject to your manipulation, but
the multiple d6 method is fairly arbitrary.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
The Dreaming Giant
At first it
seems just like a pitch, and a very good one at that. But this game has one of
the best and subtlest of mechanics I’ve seen in any game; the lessons from
stories create the means of progressing through stories. Masterful!
Concept:
Great
System:
Excellent
Execution:
Great
Verdict:
Excellent
The Duel
Ah, a
Prisoner’s Dilemma about a duel, where the history of it is revealed during
play. Very nice!
Concept:
Excellent
System:
Excellent
Execution:
Great
Verdict:
Excellent
The Duelin’ Blues
Music games
often get unfair criticism for requiring a high degree of talent/training in
order to play, but a lack of accessibility shouldn’t mean such games don’t have
an audience. The use of cards as cues is fair, but the ruffian is far more
inspirational and maybe another chart could be made to reflect that (aces are
cops, Kings are kingpins, Queens are jilted lovers, etc.)
Concept:
Great
System:
Great
Execution:
Good
Verdict:
Great
The Empire won the war, but the people lost
A really
nice fantasy concept, but the d6 system thrown on at the end is simplistic and
forgettable.
Concept: Good
System: meh
Execution:
Great
Verdict: Ok
The Filigree Prince
A flirty
little game of rhymes and innuendos, with a tantalizing setup. Definitely for a
group that doesn’t mind a bit of tease and… playfulness.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
The Four Gates: A Mindful RPG
A system
based on fur pillars of mindfulness. Only advisable for certain types of game
(Pilgrim’s Progress comes to mind) but could be adapted for some kind of holy
or ascetic magic powers mechanic. Interesting.
Concept:
Good
System: Ok
Execution: Good
Verdict: Ok
The Futility of Unrequited Sentiments
3 player
game of uncomfortable discussions about feelings and the history between lovers.
Might actually be easier with more players, but not sure if easy is intended.
Concept:
Good
System: Ok
Execution: Ok
Verdict: Ok
The Game of Magical Thinking
A writing game
for one player in which a letter is Sacrificed every paragraph or so until the
author is unable to continue. Fits the themes of grief very well, and though a
story is told it should be noted that no role is being played here.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
The Goblin Warrens
Inverse
dungeon crawl with each player controlling five goblins apiece. Each is
represented by coloured d6 defining their major attribute, which is cute, but
the gameplay comes down to literally throwing goblins at problems. Fun, but
needs something more to be really memorable.
*NB: that
something more might possibly be the 200 word adventure the designer has
created for this game on another website. However, in the interests of purity,
I can’t consider it when reviewing the competition entry.
Concept: Ok
System: Ok
Execution:
Good
Verdict: Ok
The Great Work
Tarot deck
storytelling about creating a wonder. Bit of a shame if some other Alchemist
draws your endgame card instead of you. Would be nice if the cards that
advanced you closer to your goal had a game effect to that end.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
The Haints’ House
Two-pronged
d6 game mechanic with “and/but” mechanics. Play monsters, deal with humans.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
The Hands of Rasputin
Roll dice,
add points for roleplaying, beat target… but what dice? And how many?
Concept:
Good
System:
Flawed
Execution:
Ok
Verdict:
Flawed
The Heist
Simple loot’n’scoot
game with d6s. You can make the game harder for people if you want, but
generally you’ll want to work together for fear of screwing everything.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
The Hero Heads Home
Classic
Tolkienesque fantasy in reverse. I think that the second act might not be as
good as the first, but that’s a minor quibble.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Great
The Hero’s Last Stand
An
interesting alignment mechanic disguises d8-mod-beat target. It seems you might
not want to be too Reckless.
Concept: meh
System: meh
Execution:
Good
Verdict: Ok
The Heroes’ Journey
Storytelling
game to incorporate while on a Geocache hunt. Nice to see this tool used, but
there’s not much more to it.
Concept:
Good
System: Ok
Execution:
meh
Verdict: Ok
The Holy Mountain
Interesting
little roleplay about pilgrims with various restrictions, which are each broken
throughout play. Has some direction, but is it enough?
Concept:
Good
System: Ok
Execution: Good
Verdict:
Good
The Human World
Hilarious
concept where four broken robots explain an ordinary environment to a child.
Each robot has a different agenda and the child picks which is correct.
Wonderful!
Concept:
Excellent
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
The Island of Derring-do
Cards go in
piles and are used to overcome obstacles. One interesting mechanic ensures you
keep changing tactics, which is nice.
Concept: Ok
System: Ok
Execution:
meh
Verdict: meh
The King and its Mute Jesters
Charades
with a lick of paint. Could have been more.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
The Last Day
Q&A
based game of character and story creation, which seems really best for one
player. Very evocative, though.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict: Great
The Last Dragon
Seasonal
dragon sim. No real need to roleplay.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
The Last Summer
A heavy game
of discrimination, hatred, despair, and death. Blackjack core adds some
tension, and we all know that the house always wins, don’t we?
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
The Life of Paul
Tell a tale
of a regular Joe (or Paul, as it were.) Roll high to introduce good things,
roll low to introduce bad.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Good
The Manor Game Farm Purge
Animals in a
zoo try to survive the night. Breaking character results in failing tasks,
which might result in the GM having to be mean and arbitrary. Great setup, but
needs revising.
Concept:
Great
System: meh
Execution:
Ok
Verdict: Ok
The Marketers
Funny improv
game where players try to come up with amusing marketing strategies for a
stupid product. That’s all great, but the random d6 mechanic falls flat.
Concept:
Great
System: Ok
Execution:
Good
Verdict:
Good
The Mug Is Half…
Coffee
drinking chart. Made for amusement rather than actual play, but if you ever
need to roll to see how a character’s coffee affects them, this is your plug-on.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
The Orb
Character
web based around a MacGuffin.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
The Orpheus Trail
An
interesting afterlife journey on the highway to hell, but there’s slightly too
much that remains vague about the game (Sinning, in particular.) I like the
premise, but I need more.
Concept:
Great
System: meh
Execution:
Ok
Verdict: Ok
The Outsiders RPG
Urban
supernatural conspiracy drama with a d6 mechanic that isn’t awful, but hardly
thematic.
Concept: Ok
System: Good
Execution:
Ok
Verdict: Ok
The People You Meet On The Graveyard Shift
Minimum wage
sim with random rolling that can see your life improve or end prematurely on a
whim. More a lesson than a game, and a bleak one.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
The Perfect Moment Is Now
Card
mechanic which seems pretty uninspired, but I do like being able to discard all
options in order to play the one of your choice, which is a decent cog. The
time-cop pitch would make an interesting conflict for a team who has to
continuously prevent people from assassinating Hitler.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
The Petitioners
Character
creation charts to help build a petitioner, but only one chart helps build
anything about their motives and needs (which is what the story seems to
actually be about.)
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
The Places Where I Found You
Intriguing
storygame where every player contributes something different (with one merely
drawing pictures.) A really interesting ghost story dynamic.
Concept:
Good
System:
Great
Execution:
Great
Verdict:
Great
The Protector
Exploring
the line between rumour and reality, where a mysterious protector may not be
all they appear. Though I usually don’t like arbitrary card mechanics,
especially binary ones, this is perfectly reasonable. However, I’d like
something more than what amounts to a coin flip at the end.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Great
The Quest for the Object of Desires
Roll a d6,
get higher than a 4 (or 4+ if skilled.) Fail three times and die. Succeed five
times and win.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
The Rapid and the Raging
Solve
problems by becoming more powerful. A driving game where shifting gears shifts
the power level of the power fantasy. Power, power, power!
Concept:
Good
System: Ok
Execution: Good
Verdict:
Good
The Sorcerer Supreme!
Spell
creation chart is pretty nifty, but the d20 mechanic isn’t so hot. Really like
the chart options and it has a lot of potential. Better than Vancian magic any
day.
Concept:
Good
System: Ok
Execution:
Good
Verdict:
Good
The Spirits Somnia
Dream
delving game. Roll 3d6 and try to hit the target number dead-on.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
The Stars Are Angry
A die-drop
game (yay!) with a map of the Earth (double-yay!) Whaat you roll and where you
roll have an impact on the story you tell. Nice work!
Concept:
Excellent
System:
Great
Execution: Great
Verdict:
Excellent
The Suits RPG
Nice idea
about professional magician mercenaries, but the card system is tired.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
The Tale
Munchausen-esque
stories of initiates challenged on their quests. Not bad, but not new.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
The Tavern at Dungeon Level 200
Hospitality
staff try to get the missing ingredient in a dish to serve to a monster. Roll a
d6, beat 4+ for partial success, 6 for a full success; roll two dice and choose
for advantage. The idea is wasted on this.
Concept:
Great
System: meh
Execution:
Ok
Verdict: Ok
The Tavern of Tall Tales
Collaborative
storytelling with custom cards each containing opposites, but only a few such
cards are given (players are expected to make the rest. Would have been nice to
see 50-100 words knocked off the document to give us a better starting list.
Regardless, not bad.
Concept:
Good
System: Good
Execution:
Ok
Verdict:
Good
The Things We Do For Love
Collaborative
storytelling over an argument with the interesting twist that a player loses if
they contradict anything previously established. A very simple mechanic, but a
good one.
Concept:
Good
System:
Great
Execution:
Good
Verdict:
Good
The Town of M
Very simple game
of a town and the laws, expectations, and norms expected of inhabitants using
M&Ms as the core mechanic (in a couple of different ways, which is great
Citizens can fight back against the leader by flipping their M&Ms, but lose
any they flip. A clever leader could make this game amazing.
Concept:
Excellent
System:
Excellent
Execution:
Great
Verdict:
Excellent
The Trial
Based on the
Kafka story, this is a bidding game for narrative control where the Accused is
kept in the dark. Has potential.
Concept:
Good
System: meh
Execution:
Ok
Verdict: Ok
The Tribe
Stone age
adventures where a language is made in-play. Limiting out of character speech
would be essential, and some form of miming mechanic would have assisted this. With
a bit of tweaking this will be great.
Concept: Great
System: Good
Execution:
Good
Verdict:
Good
The Trust
Would be a
much more interesting game of corporate greed if the actions of the
Corporations and their Factories actually affected the People player in some
way, giving them an agenda.
Concept:
Great
System: meh
Execution:
Ok
Verdict: Ok
The Truth of the Stars
Another
wonderful die-drop game about making constellations and myths to support them.
Beautiful!
Concept:
Excellent
System:
Excellent
Execution:
Great
Verdict:
Excellent
The Victory Circle; A Nano-Larp
A
choose-your-own-atrocity scripted larp with a lot to say about who writes
history.
Concept:
Good
System: Ok
Execution:
Good
Verdict:
Good
The Village
Oh what a
beautiful, tantalizing pitch for a story here. But it’s all a pitch. I love
this setup, but where’s the tools?
Concept:
Great
System:
Flawed
Execution:
Excellent
Verdict:
Flawed
The Wake
A lovely improv
story about the death of a mutual friend. Players effectively challenge each
other to relate a memory or thought as sincerely as possible.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
The World of Retail
I love games
set in everyday situations, but the randomness here doesn’t help the game.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
The awakening of Asrya
Reanimated
dead seek to find their purpose in death.
Concept:
Good
System: meh
Execution:
Ok
Verdict: meh
The day we were Free
Bidding game
of narrative control where players are psychiatric inmates. Having two kinds of
thematic resources is a cute touch. Needs something more, though not sure what…
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
The faithful few
Temple
priests fight using cards and dice. The setting adds nothing to the system, and
the system tells no story. Not exciting.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
The fuel is gone
Alien style
horror which could be great, but it’s hard to tell because the map of the ship
requires formatting that got damaged in reformatting.
Concept:
Good
System:
Flawed
Execution:
Flawed
Verdict:
Flawed
The killing action
A system to
track motives for killing in regards to a murderous character. Regret is well
done, but Hatred needs just a little tweaking.
Concept:
Great
System: Good
Execution:
Ok
Verdict:
Good
The labyrinthine library
An excellent
storytelling device using Scrabble tiles. This is actually the best use of
Scrabble Tiles I’ve seen in an RPG.
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Great
The stars going out, one by one
Lovely
setup, 1d6 beat target drops the ball.
Concept:
Good
System: Ok
Execution: Good
Verdict: Ok
The story of my life
An improv
storygame for those spending a lot of time in a queue.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
The world is ending
Write down
disasters, write down resources, challenge players to overcome your disasters
with their resources.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
There Is No Way Out Of This Arena
Whittle down
a gladiator’s hit points until they die.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
They’re just dice, right?
A short
story about adventurers. As fun as it is, it isn’t what the contest is about.
Thanks for the story.
Concept:
Flawed
System:
Flawed
Execution:
Flawed
Verdict:
Flawed
This Is Not an RPG
Word game
which builds to help tell a story, but how many sides are meant to be on this
spinner?
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Thomas Crown Affair RPG
Cat and
mouse format between a thief and an investigator, but apart from a scene
breakdown there isn’t a lot to go on. It takes more than a plot description to
make a systemless game.
Concept: Ok
System: meh
Execution:
Ok
Verdict: meh
Those Last Moments
Juicy
five-minute writing exercise.
Concept:
Good
System: Ok
Execution:
Good
Verdict:
Good
Those Who Fled
Underdog
survival rpg. 3d6, beat target, add mods. Better than some.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Time Travel Start-Up Company
Ruthless PvP
roleplay of time-travelling entrepreneurs involving a domino mechanic. Sadly,
the roleplay is cosmetic to the system.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Time To Run
Asymmetrical
“netrunning” game where you can introduce a non-action scene in order to break
up the mundane gameplay.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Tiny Tribe
Smurftastic
idea, but the system is incredibly vague as to be almost nonexistent.
Concept:
Good
System: meh
Execution:
meh
Verdict: meh
To Alex!
Friends
reminisce over a friend’s death. There are a few games of this type in the
competition but this is one of the better ones, if not the best.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
To Sea In A Sieve!
Nice to see
a game based on the nonsensical works of Edward Lear, but 2d6 roll under
attribute shows a lack of imagination which the rest of the game aspires to.
Concept: Ok
System: meh
Execution:
Ok
Verdict: Ok
To Serve A Monstrous Empress: A Sacrifice
Dark game of
offering tribute to an uncaring mistress. Unfortunately, there’s no deviation
from the narrow plotting; some kind of competitiveness between the supplicants
would have made this game much better.
Concept:
Great
System: Ok
Execution: Great
Verdict:
Good
Too Many Love!
Attempt at a
competitive romance game, but the system is merely serviceable.
Concept: Ok
System: Ok
Execution:
meh
Verdict: meh
Too Much Bubblegum: More than you can chew!
Fast game of
player elimination with an alien abduction theme. Fun way to waste some time.
Concept: Ok
System: Good
Execution:
Ok
Verdict:
Good
Tracy Is Dead
Use traffic
and different coloured cars to help recount a story of a deceased friend. Nice
to see a “car game” in the competition.
Concept:
Good
System:
Great
Execution:
Good
Verdict:
Great
Transient Global Amnesia System
Revolving
narrative game performed in whispers so that only two people know what’s
happening at any one time. It’s any interesting mechanic, but doesn’t see full
potential here.
Concept: meh
System: Ok
Execution:
meh
Verdict: meh
Translation of Cave 7 Pictographs: First RPG?
Basic
d6-based system, but the charm lies in the primitive explanations.
Unfortunately there are better caveman games in the comp.
Concept: Ok
System: Ok
Execution: Great
Verdict: Ok
Trapped in Deep 7
Work
together to repair an underwater vessel before you all. The use of a jigsaw
puzzle and actual exploding pressure seals makes this something special. A
great minigame for a more intense larp.
Concept:
Great
System:
Excellent
Execution:
Great
Verdict: Excellent
Trash Pandas
Heist game
with the interesting twist that you’re all raccoons. The characters are cool
and each has a simple special power, though some seem better than others.
Sadly, the story is cosmetic and the system does little to inspire, but everything
else is great.
Concept:
Excellent
System: Good
Execution:
Great
Verdict:
Great
Travelling is not so easy…
Travelling
simulator with a random encounters chart. Could be useful plugged onto a larger
game.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Treaty at the Stones of Black and White
A way to add
a variant endgame onto Go. As I’m only passingly familiar with the game, I’ll
give it the benefit of the doubt.
Concept:
Good
System: Good
Execution:
Ok
Verdict:
Good
Triad – Deckbuilding Game
Pitch for a
deckbuilding rpg, but it has a long way to go. Incomplete.
Concept: Ok
System:
Flawed
Execution:
Flawed
Verdict:
Flawed
Tripping Over Yourself
An odd idea
where the players play the various body parts of an adventurer, combining their
2d6-beat-target rolls to succeed. Might be good for a Voltron style of game,
but it just isn’t exciting.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Triumphs and Disasters
Largely a
solo writing game based on a line from a famous Kipling poem.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Truth, Lies and Bullets
Truth or Lie
game of Russian roulette. Simple, but effective.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Turing Story Machine
Storytelling
with cards and a token where story elements can be changed or erased. So much
time was spent on the presentation of the game that user-friendly game
mechanics were sacrificed. Nice try.
Concept: Ok
System: meh
Execution:
Ok
Verdict: Ok
Tyrze, a MMORPG
Pitch for an
MMORPG, as the name suggests, and sadly not what the competition is about. Best
of luck.
Concept:
Flawed
System:
Flawed
Execution:
Flawed
Verdict:
Flawed
Ufology For Beginners
It might
only be a simple d20 system, but the way it uses your name as both a benefit
and a hindrance is fantastic!
Concept: Good
System:
Great
Execution: Great
Verdict:
Good
Ultimate fantasy (or is it?)
Harem
simulator where your harem is bound to fall apart.
Concept: Ok
System: meh
Execution:
meh
Verdict: meh
Ummenbach
Basic card
game of elimination where two players will end up marrying in order to preserve
peace. Story is cosmetic.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Unanimous
Collaborative
game of survival where it is in everyone’s best interest to vote for you to
succeed. So you will.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Under the Mountain
Storytelling
game of dwarves and their mountain. It’s supposed that your group will be
victorious, so the mechanics are more about storytelling. Using coins for the
core system works for greedy dwarves, and gaining coins for playing NPCs is
nice.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Unknown Kingdoms: The Footsteps of Marco Polo
World-building
with a deck of cards, which is nice, and I can even cope with the 2d6-beat-card-taarget
for this, since it allows you bonuses for previous places discovered.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
VOICE
Yet one more
“godly” game, but this one focuses on their creation which is played by one of
the participants. The gifts of the gods are the very essence of what this
entity becomes, and it in turn helps to give the gods their own identity. Very
clever game.
Concept:
Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Vain Superheroes
Superheroes
gain Fame based on the difficulty of the obstacles they face, so wouldn’t it be
best to go out and beat up lots of low difficulty street thugs so that you’re
at less risk? Maybe that’s the point. 3d6, beat target, gain target as Fame if
successful.
Concept:
Good
System: Ok
Execution: Ok
Verdict: Ok
Valkyrie Girlfriend
Dating
improv about a human and a Valkyrie. An entertaining premise.
Concept:
Great
System: Ok
Execution: Good
Verdict:
Good
Valor: The Dimming Flame
A system for
testing the resolve of paladin characters. With a bit of tweaking it could be a
serviceable supplementary system, but as a stand-alone game it’s missing
something.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Vegas
Ooh, a
really biting game played over the phone over multiple days, which is a treat.
The relationship between the two characters is strained, and there’s a lot to
love here… except that it just needs one more little spark to truly ignite.
Maybe a promise, or a set of codephrases… Whatever it is, it’ll shoot this into
another class.
Concept:
Excellent
System:
Great
Execution:
Great
Verdict:
Great
Vestalia: Girls Just Want To Have Fun(ding)
Luck-based
dominoes game. You’re priestesses (yay!) managing accounts (err…)
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Vigilantics
Wonderful
premise with the world’s most mundane superheroes is let down by an equally
mundane (but less amusing) d6 system.
Concept:
Good
System: meh
Execution:
Ok
Verdict: Ok
WAR and FAITH
A rather
silly game where you get to roll dice and set fire to stuff. Viscerally fun,
but no elegance.
Concept:
Great
System: Good
Execution:
Good
Verdict:
Good
WITCHFEELS
Cybermagic
spellslinging with one of those two-tone d6 systems (where you roll higher than
your stat to do one thing and lower to do another.)
Concept:
Good
System: meh
Execution:
Good
Verdict: Ok
WORTHY
Character
creation/epic storygame telling of an adventurers first quest and how they have
changed over the years. Q&A format, and rather nice.
Concept:
Good
System: Good
Execution:
Great
Verdict:
Good
Wannabe Legend
Supers game
with the two intriguing stats of Succeeding and Impressing, but the d10
mechanic they use is underwhelming.
Concept:
Good
System: Ok
Execution:
Ok
Verdict: Ok
Watch Out! Heartfelt Magical Girl Clash!
A tale of
emotion-fuelled girl-warriors and their adversary. The use of colours is great,
and the idea that the Adversary needs to be overpowered through emotion is
intriguing, but I can’t help but think the Adversary should be able to have
some tricks to adjust emotions too. Also, all Girls feeling the same emotion is
a more satisfying finale than the easier alternative. A lot of potential.
Concept:
Great
System: Ok
Execution: Good
Verdict:
Good
Weapons of Legend
Create funny
weapons for each other, justify why yours is the best, vote to see who wins.
Concept: Ok
System: Good
Execution:
Good
Verdict:
Good
Werewolf
Try to
balance your Wolf and Man sides. System is vague and uninteresting, I’m afraid.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Wesworld
A three-act
Wes Anderson story with some vague storytelling guidleines, but the real star
is the d12 character creation chart. Forget the storytelling advice and give me
a couple more charts!
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
What Could Go Wrong?
The best
heist game off the competition! Every roll invests every player, which is
fantastic! And it gives me a reason to bust out those zocchi dice that see far
too little playtime. A lot of games have been trying to pull off the
complicated heist caper, but this one does it in style.
Concept:
Great
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
What The #@*$ Happened Last Night?
Hangover-style
amnesia where you slowly piece together the night through improv. The phone
call partway into the game is a highlight.
Concept: Ok
System: Good
Execution:
Ok
Verdict: Good
What You Carry
Afterlife
game were you roll for random equipment, hoping to get a lot of gold stuff.
Roll d20 vs GM”s 3d6 roll.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
When the Fire Dies
Very
thematic game about the last fire and the world that is about to end, but I’m
not big on the token voting mechanic. And does the number of matches change
depending on the number of players?
Concept:
Great
System: Ok
Execution: Good
Verdict:
Good
When the Wolves Come…
Great game
for hiking, whether it be urban or rural. Scout for locations, supplies, and
information so that your group is prepared for when the wolves come. Easily
adaptable.
Concept:
Great
System:
Great
Execution: Great
Verdict:
Great
Where’d It All Go Wrong?
Heist story
gone wrong, with tokens to take over narration and add detail. Nothing fresh,
but nothing bad.
Concept: Ok
System: Good
Execution:
Ok
Verdict:
Good
Whip
Argument
roleplay for a very select kind of roleplayer (you have to be willing to suffer
actual physical pain.) In order to interject you must suffer the forfeit,
refuse to do so and the character walks away. As much as this is an interesting
concept, I think it might need something else as well to give it some depth
(such as a way to inflict pain on the other, or to suffer the forfeit while not
responding, etc.) Not for everyone, and not meant to be; I’m personally very
glad to see some kink in the competition as it’s an important facet of the roleplaying
spectrum.
Concept:
Good
System: Ok
Execution: Good
Verdict:
Good
Whispers in the Dark
A “turn off
the lights” game using a flashing d20, but the result on the die face is less
important than whether it flashes or not. Though an elimination game at heart,
eliminated players still get to participate, which is great. A basic mechanic
for the d20 face would have been welcome, though.
Concept:
Good
System: Good
Execution:
Good
Verdict:
Good
Who Am I To You
Charming
collaborative improv/writing game about a couple in a relationship. Scenes gain
inspiration from a romantic playlist and at the end of the playlist you read
each other’s hidden notes. A nice game, especially if you have similar music
tastes.
Concept:
Great
System:
Great
Execution:
Great
Verdict: Great
Who killed? – Game about investigation
A deduction
game using the cards of a standard deck with some fascinating ways to interpret
them. However, one important rule stops mid-explanation leaving the game
unfinished. I really want to know what that rule is!
Concept:
Great
System:
Flawed
Execution:
Flawed
Verdict:
Flawed
Why We Hunt
A nice
little warm-up roleplay with a few simple storytelling mechanics. Worth
tweaking (I’d limit the first four attributes to a choice of two of them, for
example.)
Concept:
Great
System:
Great
Execution:
Good
Verdict:
Great
Why Do I Need A Name?
So much
potential in such a little game! A new intelligence asks questions of the rest
of the players and begins to learn. This is all about what you bring to it, but
so much can be brought to it so easily. Wonderful central concept and well
presented.
Concept:
Excellent
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Wilder
Lost people
try to find their way home. The initial choice out of three advantages was
nice, but it just gives you a +1 to a d6 roll. Standard walk in the park,
really.
Concept: Ok
System: Ok
Execution:
Ok
Verdict: Ok
Witch Hunt
A nice
pentacle character creation leads into a die-rollin’ combat simulator where
allies can assist. Points for having the star, but less for not really saying
what escaping does for Air, or how protecting works for Earth.
Concept: meh
System: meh
Execution:
Ok
Verdict: meh
Wittgenstein’s Monster
Cobble together
rules from random gamebooks to create an unholy abomination. See RPG Gumbo for
more comments (basically the same game.)
Concept:
Good
System: Ok
Execution: Good
Verdict: Ok
Wizard Journal
Collaborative
writing game about a bunch of wizards and their world. Includes a tarot deck
mechanic without boring us to death about it, thank goodness! Simple and solid.
Concept:
Great
System:
Great
Execution:
Great
Verdict:
Great
Wizards of the Tome
Brilliant
game where players have spellbooks with spells based on chapter titles of
actual books. The GM runs a module based on chapter titles of another book.
Brilliant!
Concept:
Great
System:
Great
Execution:
Excellent
Verdict:
Excellent
Word Wizards
Wizardly
spellcasting with Wikipedia as the core tool. Could be fun. The Word Dive rules
are good, especially with the ruling about Wizards getting a bonus when the GM
resorts to it.
Concept:
Good
System: Good
Execution:
Ok
Verdict: Good
World of Stats
2d6, add
mod, beat target, tell story.
Concept: meh
System: meh
Execution:
meh
Verdict: meh
Xenia
Silly party
game with a lot of love going for it, as long as you have the right person
playing Zeus. With one or two small twists, this could be a winner.
Concept:
Excellent
System:
Great
Execution:
Great
Verdict:
Great
Yammer
Improv game
of fast talking. The referee is in for a difficult scoring time.
Concept: Ok
System: Ok
Execution: Good
Verdict: Ok
You’re a Werewolf but it’s Not a Full Moon
Sweet little
alternate reality game that you and your pack can enjoy over a week (maybe
longer.)
Concept:
Great
System:
Excellent
Execution:
Excellent
Verdict:
Excellent
Your Honored Guest
Collaboratively
creating a personality… or is it? Maybe this is a very different form of
exercise, and it might be important for the group to establish that at the
start. Some of the “funeral wake” games show how this form of game can have a
firm theme, and maybe this needs a stronger one.
Concept: Ok
System: Good
Execution:
Good
Verdict:
Good
Your Journey
Travelers
who must keep on moving, but can visit for a while. The narrative mechanic is
fairly standard, but the character creation is very nice.
Concept: Good
System: Good
Execution:
Good
Verdict:
Good
You’ve Been Screwed
Marooned on
an alien world. Take it in turns to answer questions from a decent d12 chart,
work out what happens, and then describe the future.
Concept: Ok
System: Ok
Execution: Good
Verdict:
Good
Zagyg’s Ancestral Words
Pick words
from a random ist of common D&D elements and build a story around them.
Includes a double d6 mechanic, which seems to fly in the face of the
inspiration (surely d20s would be more appropriate.) Not sure why the game isn’t
called Xagyg’s Ancestral Words.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
Znaroks Rocks
Word game
about a coach who can only vocalise with profanity and insults. Might be fair
to allow the occasional “the, them, those, there” words to help matters along.
The secondary challenge of having to interpret the instructions is a gem of an
idea and improves the whole game.
Concept:
Excellent
System:
Great
Execution:
Excellent
Verdict:
Excellent
Zone-side Picnic
Go to a park
and make up stories about what you find. Encounter a fellow player and you can
try to kill ‘em.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
[REDACTED]
I love
redacting parts of character sheets, and [REDACTED] does it very, very well.
Though I don’t normally like a simple d6 system, the way this game manipulates
it is clean and clever.
Concept:
Great
System:
Excellent
Execution:
Great
Verdict:
Excellent
[TECH]: Boldly Go (a starship simulator)
Spaceship
command sim using a lot of blackjack.
Concept: Ok
System: Ok
Execution: Ok
Verdict: Ok
[a collaborative system of creation]
Absolute
genius. Pour wax in water and turn the creations into a shadow puppet cast for
a story. Brilliantly done!
Concept:
Excellent
System:
Excellent
Execution:
Great
Verdict:
Excellent
Xamurai
Funny setup
with all these alliterative -amurais who are defined by their letter, but the
random endgame disappoints.
NB: actual
game title uses a crossed image instead of an X.
Concept: Great
System: Good
Execution: Great
Verdict:
Great
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